Not enough of a mountain to climb in POE
So in POE the main loop of the game is making a character
Completing the campaign/acts and getting to Maps Once you're in maps you have tiers 1-16 and a couple end game bosses For the supreme end game we have 100% delirious which is not really an option as much as it is an investment.... You dont get to just... go do 100% delirious because you wanna try it No you have to go buy delirium orbs or wait until you've acquired enough of them So the end game content is heavily gated behind not only RNG but time, such as spawning Sirus Now for a noobie or someone who doesnt play very much, they can enjoy this cycle for a few weeks But most people who actually play a shit ton can comfortably be farming t16 in just a few days.... There really isnt much to do in POE for the end game The most difficult thing in POE is Deep Delve, which has a system where eventually you just cannot survive any hits So it becomes a cheesed strat where people go in as a full dps with a support and dont take any HP/defenses but instead invest into ONLY DPS Its not really something thats very fun to do either... as its insanely repetitive and you're also once again gated by "fuel" (sulphite) which is just RNG of Niko missions I dont understand why GGG limits people to t16 maps Yea you can push it with unique watchstones... but thats it... I think the biggest issue with POE rn is... theres no reason to grind exalts Once your build can easily do all the content in the game and easily do awakener 8 Sirus... why would u care to farm more currency? You pretty much would only care if you wanted to try new builds... which gets boring if you've been playing as long as I have.. I think the solution is very simple Instead of only allowing people to socket 4 watchstones in a region... Allow us to socket 8 Instead of forcing the limit at t16.. open it up? Allow people to grind higher tier content Allow people to fight a higher tier of awakener Why stop at Awakener lvl 8? Why not make it lvl 20 max? I see very easy solutions to creating a much higher peak in POE Currently any average player can slap on a build that costs a few ex and do t16/awakener 8/cortex/etc with no problems Give us a reason to actually play POE for more than a week... Id love to have a reason to actually grind a lvl 100 or invest more currency in a build Currently for the last 8 leagues its been the same old stuff Get hyped over a new league, grind like crazy for 2 weeks, complete everything and make expensive builds that cheese the game.... game becomes completely pointless and boring How about you guys extend the end game to a point where maybe I can spend a month before I get to the point where everything feels like a joke Why not allow us to fight harder content in SC? Yea I know I could go HC again or play SSF.. but thats just not fun for me I dont want to handicap myself just to try and make the game more fun I do want GGG to increase end game content and give us HARDER CONTENT Its not about filling up the maps with 1000 different league mechanics No.... give us HARDER content.. not just MORE content Heist is harder than t16 but still a joke where you either instantly kill everything or get randomly 1 tapped Thats not fun either But fighting higher level maps, Sirus, etc would give people a REASON to make insane builds and do group play ETC Thats the 1 thing D3 did right.. it gave people the ability to scale the difficulty as far as possible and didnt make it an RNG gimmick No you can farm rifts for keys, and then do greater rifts at whatever lvl you want I see theres so much potential to increase the difficulty cap in POE All it takes is GGG tweaking a few numbers and unlocking the gates Last bumped on Oct 18, 2020, 12:30:34 PM
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Idk - I like current league cycle since I count the challenges as the mountain. That said people are still 40/40 said mountain in the first week...
Last edited by magicdownunder#6346 on Oct 14, 2020, 8:07:22 PM
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I play PoE a lot and have never been at t16s within just a few days, or cleared all content within a week. Never got 40 challenges either, let alone within a week or so.
The pool of people who do those things is incredibly small and incredibly overrepresented on forums. I don’t think it’s even possible to design this game around giving folks who are THAT fast stuff to do for months on end. If you’ve played to the point of having leveling multiple characters and trying out all the new/reworked skills in a given league, plus gotten all challenges, plus leveled to 100, plus beaten all end-game bosses and mechanics like deep delve and simulacrum and 5-way legion - man, I’ve got nothing to tell you. GGG likely got plenty of money from you and maybe it’s OK to go play something else. We're all in this leaky boat together, people. Last edited by demon9675#2961 on Oct 15, 2020, 2:42:40 AM
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I honestly think there is certainly enough content.
I am not opposed to more end-game content, under one condition: It must not generate additional rewards. So Sirus A20 would have to have the same drop table as Sirus A8. Why? Because otherwise the differences in the playerbase are even more exaggerated, and they are way too extreme already. 100% Delirium farmers get huge profits per hour compared to the average player already, and it always breaks the economy for mid-tier players. Remove Horticrafting station storage limit.
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I think a large part of the problem is tedium v time invested. As the game progresses everything gets more and more drawn out. Once a build hits the right items in mapping and doesn't need anything else... there isn't any reward for grinding out all the content, and some of it isn't interesting enough to warrant such a large investment in time. Path is fighting a losing battle with a failing gameplay loop at the end of the game and needs some serious adjustment. Honestly deep delvers have the bragging rights and difficultly increases that make what they do more bearable, and lab racers can horde jewels or whatnot. But mappers/league mechanics get shafted. Harvest was so disliked, in my opinion, because more players got burned out realizing that they aren't going to see any improvements. Maybe GGG could implement some sort of challenge setting like can only use 4links in your gear, or can't wear a helmet in exchange for increased item drops as some sort of meta challenge. Something that increases difficulty without increasing the grind.
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" This isn't really a good argument. You are talking strictly about players that are simply smacking their head against a brick wall. If you play this game and the only thing that you care about or focus on is making currency, then you are always going to be left disappointed. Do what you enjoy in the game and whatever helps you do that. And the game doesn't need more end game content, there need to be lots of nerfs. Last edited by BrettLee#6388 on Oct 18, 2020, 3:55:53 AM
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Very good post. I agree this game has no endgame content that matches power creeped characters.
Delve is binary at some point max ranged damage with 1 es CI to be chaos immune to go deep delving. Its a corrupted system. I rather have them reduce monster life and damage scaling but introduce forced defense checks which delve completely lacks. So that more balanced characters have a better chance at surviving rather than zero hp max dps builds. T19 100% delirium was interesting in diffuculty once it came out. Now summoners run it with unique budget items on golems and spectres its really nothing special anymore. I also ask for more challenging and difficult (optional) end game content. Optional because we saw the tears with Sirus when its part of the questline and people are entitled to do it effortlessly. Last edited by zzang#1847 on Oct 18, 2020, 4:50:50 AM
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Usually 'raising difficulty' in PoE equals 'unaccessible for SSF' and/or 'unbearable screen lag'. That's why I'm definitely against raising difficulty.
Last edited by vmt80#6169 on Oct 18, 2020, 4:59:58 AM
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" First off ssf is not part of balance its a mode for people that decide to play that way. Secondly all difficult content like t19 100% delirious is optional so its your choice to play it or not. Last edited by zzang#1847 on Oct 18, 2020, 5:05:19 AM
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This is a rather narrow-minded view. Can you kill a souped up metamorph in a 8-moded tier 16 map in a couple of seconds? Can you murder the red conquerors without them being able to do a single attack? Can you handle the Shaper guardians in a similar 8-moded tier 16 map killing them in a couple of seconds without any risk of dying?
If you can't do this can you really claim that you've climbed the mountain? |
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