Harvest going core, how should it be designed ?

There were some OP things, for sure. Especially how you could reroll resists etc until you got the perfect rolls.

BUT, it was THE best league so far for anyone that don't have the time to play 16 hours a day to make enough currency to RNG orb spam good gear. Yes, the gambling aspect of orb spamming is addictive, and mistaken for fun, but that could be kept in place for the 1%'rs by implementing some limiting factors to the Harvest crafts, without making it useless.

However, I fear, from 5 years of experience in playing PoE, that GGG will release it so heavily nerfed down,t hat it will basically be useless. So not getting hopes up until they give more information, that might prove me wrong. Been disappointed way too often.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~

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