New Hex build skill: Summon Doom Toad
Intended to mix life up a bit but still encourage hand-cast hexes.
Summon Doom Toad Spell, Minion, AoE, Duration, Hex Summons a volatile toad which rushes the target enemy (or the closest, if no target) and explodes, gaining additional effects based on the hexes present on the target. The explosion deals physical damage. No maximum summon limit. +2.5s to base duration +5s to base secondary duration Minions have more minion damage equal to total Doom on the target Minions always explode at the end of their duration or on death Vulnerability: minions' hits have 50% chance to cause bleeding Punishment: minions' hits impale enemies Temporal Chains: minions' hits hinder enemies reducing movement speed by 30% Enfeeble: minions' hits have 30% chance to blind enemies Elemental Weakness: 50% of minion damage converted to a random element Flammability: explosion causes burning ground Conductivity: explosion causes shocked ground Frostbite: explosion causes chilled ground Despair: explosion leaves a toxic gas cloud Actual hard numbers for skill balance are up to GGG if they use the suggestion. This is a thematic suggestion that I feel would fit well with the game and would encourage more primarily hand-cast hex builds. Last bumped on Oct 4, 2020, 11:09:04 AM
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