Heist trinket chromatic to fusings not working?
So I have a heist trinket equipped that reads: "24% chance in Heists for chromatic orbs to drop as orbs of fusing instead"
Now I thought this was pretty nice, since we often get stacks of 8 chromatic orbs in heists reward chests. My thought was that with 25% chance to get fusings instead of chromes, I'd get around 2 fuses and 6 chromes instead of 8 chromes. However, I always get the same stacks of 8 chromatic orbs. I though maybe it applied to stacks, not to orbs within a stack, but I've never got a stack of 8 fusings. I did, however, notice that sometimes I get 8 chromes and 1 fusing, but I can't really tell if it is a real fusing or the trinket effect. It doesn't specify drops from heist chests, heist reward chests or monster drops only like some other mods do. How is the trinket supposed to behave? Last bumped on Oct 4, 2020, 11:58:07 PM
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I think that 1 stack = 1 change.
So it changes the whole stack. I guess we need GGG to confirm this but I think this is how it works since you get 1 drop for the whole stack so 1xObject that gets generated and has the roll of the chances applied on it. Never invite Vorana, Last To Fall at a beer party.
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Why then would I not get stacks of 8 fusings? It's pretty easy to notice and 25% is quite a high percentage. I should've got some by now
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Why then would I not get stacks of 8 fusings? It's pretty easy to notice and 25% is quite a high percentage. I should've got some by now
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Stack of 8? Not likely. At a 25% conversion 8 of 8 is less than 1 in 65,000 chance. The mod is likely coded to cap at 1 conversion per stack. Be glad it doesn’t appear to convert the entire stack to a single fusing.
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You maths are cute but you didn't read the context.
Vendetta suggested that whole stacks would convert, in which case I'd get 8 fusings instead of 8 chromes, and not 2 fusings and 6 chromes. I'm asking how it works, since what I'm seeing is nowhere near what the wording implies. If I get 1 fusing and 8 chromes when the effect occurs, why does it read "for chromatic orbs to drop as orbs of fusing instead"? |
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I am really guessing here , and thinking like how I would code that stuff.
Let's break it down logically . So right now if you open a chest you can get . 1 Regal, 1 fusing, 1 fusing 1 fusing. My point is that you can get 1 regal and the other items as a stack of 1's. I mean you did get to see 2 alteration orbs dropped from a chest without being stacked, and you sometimes get stacks of the same currency. This means that each item dropped from the chest is probably coded with each of it having an id being generated. So if you get a stack of Chromatic orbs it's actually 1 ID. Meaning that when the chance to convert them applies, it actually applies like that stack is 1 ID not 8 ID's and applying each 25% for each ID. Then again I do not know the background and how the game logic is when you split the stack, I am assuming that if you have 20 chroms, and you break them in 10/10 , the ID of the stack first duplicates then it decrements by the input amount, leaving one ID decremented and the new one generated with the input value. I may be wrong though, but the other option defies my logic, since you can get 2 x Random currency split in stacks from a chest , it wouldn't make sense to leave them in separate stacks instead of just getting the same currency in a stack and apply the modifiers to each element of that stack, if what I said above is not correct. Unless I am missing something this is my train of logic, but yet again I am not working at GGG. Never invite Vorana, Last To Fall at a beer party. Last edited by Vendetta#0327 on Oct 1, 2020, 11:43:21 PM
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Again, I don't know how it works, but I've yet to see a stack of 8 fusings drops instead of a stack of 8 chromes, and I've dropped a ton of stacks of 8 chromes.
I'm fairly certain the mods text is NOT exact, and it just needs to be changed. I'd rather have GGG clarify the mod text than talk about how maybe it would've been coded if it was you... |
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