Heist one-shots.

If you think your problem is that "nothing drops," do this:

1) Pick up all the currency you get from transmutes up.

2) At the end of each play session, convert all transmutes up to alterations, and convert all jewel orbs to fuses.

3) Sell those. Alterations are about 3 to a chaos or better right now. Fuses aren't as good at the moment but still good.

I legit get a few hundred chaos each time this way when "nothing drops."
"
yamface wrote:
"
tyranius wrote:
You have only one defensive utility flask and it wasn't even up. Ditch one of the life flasks and get another utility flask in there.


This. But also his character is naked. Tricksters typically stack both es and evasion even if they go acrobatics, his character has 3700 evasion and negligible es. He also has no defensive gem setups, and of course the flask issue. He's basically a 5k hp meatball with no other defense layer aside from wind dancer. Heist mobs hit really hard but it doesn't help at all that his character is glass cannon.


Absolutely not this to be exactly precise. I was trying to level up by killing some more mobs in the contract before leaving it.

My stats are:
6343HP
Res: 75/75/75/75 (also was 86/86/87/75 with friendly auras in one case)
Life regen: 1000+
Block chances: 61%/37%
Life gain on block: 630hp
3x Endurance Charges
Fortify
Nearby enemies cannot deal critical strikes
10% damage is taken before spectre's life before my hp
15 minions each with 6% blind chance, 7% taunt chance (single enemy gets blind within a second)
5 minions with 30% less action speed debuff ability
Level 50 Enfeeble spell (from Diabolist spectre)
Enemies cannot inflict elemental ailments on me

Contract stats are:
Laboratory lvl83
The only damage mod was frenzy charges on hit, 3 others were non-offensive

Result:
Up to 2 minutes of the alarm it feels pretty good, average damage of mobs is quite low. Then some mob from a pack instantly one-taps me within a blink of an eye. I have absolutely no time for reaction, not even 0.5 second. This is ridiculous. Having my friend with a lot of auras didn't help, either me or him get one-shot after 2 minutes of the alarm.

I suppose either there is a bug, or they deliberately added a mob which randomly appears after some time in alarm mode and one-taps you no matter how much stats (in sane limits) you have.
Last edited by Dark_Nero#6025 on Jun 13, 2021, 10:22:36 PM
High heists could be pretty rippy, mobs are overtuned.

AFAIK the longer you stay, the harder new waves of mobs become.
Heist monsters have naturally higher stats, there's aura stacking which may infuse rares with boss-like damage and supersonic speed, there's unbalanced oneshotting balls, some bosses can shotgun for gazillions of damage.

IMO your hp is a bit low to full clear safely 83 contracts, and you die mostly from phys damage.
Yesterday a boss hit me for 8.5K through a whole bunch of endu charges and armor, resists nearly maxed so it wasn't elemental. And it was lvl 80 contract.


This is a buff © 2016

The Experts ™ 2017
Confident the other posters covered this but just incase

This wasn't a heist problem, this will happen to the OP at any point he hits a choke with dangerous mobs on the other side.

Its a build fail, just need either more sponge but definitely more avoidance preferably both. Tbh if you play any kind of straight sponge build even a 6k/6k 50% MoM or 12K ES type this type of death will occur occasionally.

You can somewhat mitigate it by smart flasks, cwdt and screening infront with your skill but i'd say its the eventually destiny of every character of this type.

On the flipside you can play a vast majority of the game without worrying about it, you'll die occasionally but it probably doesn't matter. The Heist mobs are definitely overtuned but not by that much over regular tat.
Last edited by Draegnarrr#2823 on Jun 14, 2021, 9:18:41 AM
"
torturo wrote:
IMO your hp is a bit low to full clear safely 83 contracts, and you die mostly from phys damage.


Have you read the list of bazillion of other defense mechanics I have? Defense is not only about HP, I've listed a whole bunch of defenses I have.

If mob hits me with 10000 phys damage, the "10% of damage from hits is dealt to your spectres instead" alone will be worth 1000 EHP. Taunt also lowers the damage to me by 10%. Fortify lowers it by 20%. Endurance charges lower it by 12%. No extra damage from crits is a huge amount of damage mitigation. And level 50 Enfeeble further lowers the damage by a lot.

So, my hp is quite a lot for a character with that amount of damage mitigation mechanics, and should definitely not be one-shot in an area without many offensive buffs stacked together.

"
Draegnarrr wrote:
This wasn't a heist problem, this will happen to the OP at any point he hits a choke with dangerous mobs on the other side.


No, this is only a heist problem. I am cruizing 8-mod T16 maps like a breeze, never getting one-shot by regular mobs, even when map has stacked stats like crits, frenzy, extra damage, attack speed, nemesis etc. The only thing that can one shot on those extremely rolled maps is an extremely rolled metamorph in Lex Ejoris. But that dude can even kill my minions who have 50000 life and 5000 life regen.

"
Draegnarrr wrote:
Its a build fail, just need either more sponge but definitely more avoidance preferably both.


Are you kidding? I've just listed at least 12 defense/avoidance mechanic my build has, and you say it's a "build fail"?..
Last edited by Dark_Nero#6025 on Jun 14, 2021, 1:45:23 PM
Why are you quoting me? OP's playing caustic arrow trickster I have no idea what your talking about with your responses
"
Dark_Nero wrote:

Have you read the list of bazillion of other defense mechanics I have?


I'm not lashing out at you, mate. Nothing personal.

Just mentioned the eventual and most reasonable cause - a bit lowish hp pool and phys mitigation realted to the area lvl.
I've read all of it.
This is a buff © 2016

The Experts ™ 2017
Last edited by torturo#7228 on Jun 14, 2021, 3:21:47 PM
"
Draegnarrr wrote:
Why are you quoting me? OP's playing caustic arrow trickster I have no idea what your talking about with your responses


OP has not been participating in this topic since last year. Why would I think that you are talking to him? The only reason you made a post in this thread is beacause I bumped it with my recent reply, so it was logically to assume, that you are talking to me.

"
torturo wrote:

I'm not lashing out at you, mate. Nothing personal.

Just mentioned the eventual and most reasonable cause - a bit lowish hp pool and phys mitigation realted to the area lvl.
I've read all of it.


Don't worry, I don't take it personally. I just didn't understand why did you say that I have not enough phys mitigation/hp despite my hp is above average and the list of defense mechanics was quite long.

One time I was one-shot, the rare monster's hands were shining with blue lightning, so I assume he dealt lightning damage, or at least mostly lightning. And having aura stacker near me bumped my lightning resistance to 88%, which still didn't help.

But lets assume he deals pure physical damage and calculate my effective mitigation (ignoring the block chance which obviously failed to proc).

Lets take initial hit as 10000.
Reduction from Armor 8% = * 0.92 = 9200
Reduction from Endurance Charges 12% = * 0.88 = 8096
Reduction from Fortify 20% = * 0.8 = 6477
Reduction from The Jinxed Juju 10% = * 0.9 = 5829
Reduction from Taunt 10% = * 0.9 = 5246
Reduction from Enfeeble 15% = * 0.85 = 4459

4459/10000 - 1 = -0,5541, i.e. 55.41% phys damage reduction on a 10k hit.

On top of this add immunity to critical strikes and elemental ailments (like shock), and 2400 extra life from Steelskin, block, life on block, big regen, blind and 30% less action speed on enemies. I don't think that with all of these 6343HP can be considered a low amount. Max Block gladiators run all bosses with 5-6k hp, and they don't have that many defense mechanics as I do.

I can free roam on the Maven's Invitation: The Formed with this build, and none of the bosses single attack can one-shot me, only if they simultaneously stack all together. Yet, I get one shot on a white lvl83 contract. This is definitely not good game design, and potentially is a bug.
Last edited by Dark_Nero#6025 on Jun 15, 2021, 1:36:17 PM
"
Monstarella wrote:
Heist is a
Spoiler
Heist is a terrible league. just like Synthesis and absolutely all risk and barely reward
totally fun league that still exist today in a fair and balanced state.


You have to know what to run if you want to make exa running heists, for example replicas are really sought off and sell quite well, and you might even be lucky to find something that sells quite high like this that I found recently.

I never lose.
Either I win
Or I learn
- Nelson Mandela
"
Dark_Nero wrote:


OP has not been participating in this topic since last year. Why would I think that you are talking to him?


It was in my first actual sentence? I don't think we generally check if a threads necro'd I only know if I actually saw it in the past

The guys that put fire ropes down and the security guys in the templar layouts are both bugged AFAIK and occasionally do totally excessive damage - Alkaizer's got a clip somewhere of getting instakilled by the fire ropes with a 8k fort effect stacker.

Aside from that the only thing liable to kill your character in Heist is AoE overlap when the minions dogpile you due to distance or convocation but this is extremely unlikely - i'd just shrug it off and move on you get one of these deaths every X hours sadly and it should be quite a while before circumstances conspire to create another one.

Alternatively its too much reliance on your AG which is a fairly common necro problem, you can get a ridiculous amount of defenses from an AG values so high i can't really believe GGG let them have so much. Or aura stacking, the go to source of one shots in every content type.
Last edited by Draegnarrr#2823 on Jun 15, 2021, 5:49:06 PM

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