Question about linking these three gems - Hextouch support kinda confused me

Does anyone know if assassin's mark and herald of ice work with hextouch support?

Thanks for any help.
Last bumped on Sep 26, 2020, 2:50:37 PM
Herald of Ice can utilize curse on hit, but it's mainly used for mapping and large packs of enemies since it requires you to shatter enemies so herald of ice causes the additional aoe cold damage which is what hextouch uses to proc your chosen curse. Not really useful for bossing/single target though.

So yes, it should work. I haven't used this exact combination but a couple leagues back I played frost blades, and I used frostbite+curse on hit(now called Hextouch)+herald of ice link.
Last edited by KFieLdGaming#6475 on Sep 26, 2020, 2:28:58 PM
I thought Hextouch Support only works with "Hex" curses now, right? Assassin's Mark is a "Mark" curse, not a "Hex" curse.
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Jean_Luc420 wrote:
Thank you both for taking the time - I appreciate it.


You should look at this announcement for more info. The interesting part:

"
Curse Types
Curses are now divided into Hexes and Marks. We've tried to make them feel distinct while still sharing some identifiable properties of being a curse.

Hexes
Hex Spells apply curse debuffs to each enemy in an area. If the spell was self-cast, the debuff will gain doom over time up to its maximum. The effect of the curse is increased by the amount of Doom it has.

The curses that are now considered Hexes are Flammability, Frostbite, Conductivity, Elemental Weakness, Vulnerability, Despair, Temporal Chains, Enfeeble and Punishment.

Marks
Marks apply the curse debuff on a single target and cannot be applied to more than one target. We've created new passive skills that apply specifically to marks and marked enemies. We're aiming to move Marks towards being more dexterity-aligned as a mechanic, so these passives will be closer to the Ranger area of the passive tree.

Curses that are considered Marks are Warlord's Mark, Poacher's Mark, Assassin's Mark and Sniper's Mark (which is the reworked Projectile Weakness).
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