Heist quest contracts clutter the inventory

Whenever I get a quest contract I feel annoyed instead of being excited about the lore and quest progression.

Quest contracts being quest items means that you cannot drop them in any way. Inventory space is at a premium in this game, so every quest contract means more headaches to make things fit, unless I drop everything I'm doing to go do a contract right now.

Sometimes that's not even possible because you can get a quest contract that the Rogue does not have a high enough Job level to do.

This quest item clutter is especially frustrating during leveling, where you can easily accumulate 3-5 quest contracts and be stuck with them.

The only way to get rid of a quest contract quickly is to go start that Heist and then not do it, just so the contract is gone from your inventory. Going to Rogue Harbour because you have to makes the experience frustrating instead of exciting.

Please consider making quest contracts stashable.
Last bumped on Feb 18, 2021, 1:34:47 PM
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Why not just do them?

They're quest contracts, that means they're finite by nature. Run them once and never again.
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Meh. It's a couple spots at most. Do them, or stop picking up every garbage item. I have a feeling it's not the contracts cluttering your inventory.
They only take about 5 min to do and for once they gave us storage for league mechanic drops (for free and not 2 leagues late also).

It's been unheard of till now. I'd say overall can't complain about storage this league. They did good.
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Its worse when you don't have the specific character needed at the level to even attempt the contract so you go looking through your normal heists to level them up and don't have any at level 1 so your just stuck with this waist of space in your inventory. just let us drop them in the heist table why is this even an issue?
Yea I agree, it's kind of a sneaky way to get people to play the content. I honestly like the content but, what I do not like is the RNG of the board. I get gridlocked with my crew and just frustrates me. I planned out a perfect board and I just can't get it to realize. Literally, 20 watchstones in and I have maybe 10% of my board built the way I want it. I'm sure I am doing it wrong regardless of the hours of videos I have watched exactly how to create the right friendship connections, avoid bad decisions, and build a deck and execute it with intention... the options just aren't there to do it. If the board worked I wouldn't let those green heists just sit there to be honest.
One can simply choose not to pick up the contract in the first place.
I just ran them after the map I found them in, they were fun. Haven't seen one in quite a few smuggler's caches, so I guess I've done them all.

That single slot of inventory space is no problem at all. Even 4 of them shouldn't bother you, unless you really pick up everything, which is anyway no fun.

If you *really* don't wanna run them:
- Don't pick them up or
- Drop them in the world

If you can't run them due to some char level: The vendor in the harbour sells low job lvl contracts. One of them will do and your char is ready.
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You don't even have to defeat Sirus to progress in atlas but those quests are the only quests that are forced upon you...I wonder why...
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Enter a combat zone like act 9 blood aqueduct and drop the quest contracts there in case you already picked them up.
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