What exactly is the point of playing this league mechanic now?

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KalHirol wrote:
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GoldRidley wrote:
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KalHirol wrote:

The loot is bad.



Did u play since the patch?
Its definitely true now.


No, it isn't. Kit out your followers with alert reduction items and always bring Isla when possible. You can get lockdown timers of, like, 40+ seconds with her. That's enough to rip open most or all chests and still hit the objective.
Last edited by GoldRidley#6244 on Sep 25, 2020, 3:02:59 AM
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GoldRidley wrote:


No, it isn't. Kit out your followers with alert reduction items and always bring Isla when possible. You can get lockdown timers of, like, 40+ seconds with her. That's enough to rip open most or all chests and still hit the objective.


That maybe true, but they nerfed the loot across the board.
You are simply not getting anything useful anymore out of it.
Unless you really enjoy generic armour bonus rooms I guess...
Just because I'm paranoid doesn't mean they're not out to get me.
There's 10k average less players online on Steam alone compared to the same day Harvest was launched. This tells you A LOT.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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Ydoum wrote:
There's 10k average less players online on Steam alone compared to the same day Harvest was launched. This tells you A LOT.


It tells you the people who quit harvest haven't returned?
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Rekt_that wrote:
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Ydoum wrote:
There's 10k average less players online on Steam alone compared to the same day Harvest was launched. This tells you A LOT.


It tells you the people who quit harvest haven't returned?


That's not how statistics work.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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Ydoum wrote:
That's not how statistics work.


Statistics work in mysterious ways. We can make statistics tell whatever we want, if we just present it in the right way.
Bring me some coffee and I'll bring you a smile.
I don't like to post on here much but wow. They really nerfed this mechanic so badly so many times, that it's no longer even worth mentioning. I had to adjust my loot filter to ignore all the heist garbage since heist is now pointless unless you want super awful loot. Noot even chaos drops in over 10 heists 70+... Wow just wow

At least we can go back to standard league and play there with all the pog harvest gear that flooded the market. Thinking ahead doesn't seem to be the strong suit of the creative department.
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KalHirol wrote:
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GoldRidley wrote:


No, it isn't. Kit out your followers with alert reduction items and always bring Isla when possible. You can get lockdown timers of, like, 40+ seconds with her. That's enough to rip open most or all chests and still hit the objective.


That maybe true, but they nerfed the loot across the board.
You are simply not getting anything useful anymore out of it.
Unless you really enjoy generic armour bonus rooms I guess...

What are you wanting? The loot already ruthlessly dunks on what you get straight mapping, in terms of time spent per goodie.

Let me put it to you this way - I'm SSFHC this time around (vegan alert). I'm not even into maps yet and I'm already like, halfway done with the uniques I need for my baron build, including the hat itself. And I died once at the start of the league to pre-nerf clockwork sentries - *and* I wasn't even around for the broken unique drop rate they hotfixed on day 1. This is crazy.

What's your perspective, here? You keep talking about the loot itself being nerfed. How so? The only straight nerfs to loot tables I know of were the hotfix (which was absolutely necessary) and moving breach and so on crap to mapping level ranges.
Last edited by GoldRidley#6244 on Sep 25, 2020, 6:13:58 AM
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Ydoum wrote:
There's 10k average less players online on Steam alone compared to the same day Harvest was launched. This tells you A LOT.



How do you find that information?

And people left harvest pretty quickly at first IIRC.
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Rakie1337 wrote:
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Ydoum wrote:
There's 10k average less players online on Steam alone compared to the same day Harvest was launched. This tells you A LOT.



How do you find that information?

And people left harvest pretty quickly at first IIRC.



https://steamcharts.com/app/238960#6m

Harvest after a week: still way above 100k concurrent online players at once.
Heist after a week: 71k.

This is purely Steam data, so I have no idea how it looks like on console/standalone client.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
Last edited by Ydoum#5726 on Sep 25, 2020, 8:13:56 AM

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