Why you died in Heist: a review
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'I failed the mission because the stupid NPC got stuck'
You failed the mission because you didn't budget enough time for forseeable contingencies. 'I died because of GGGs stupid decision to pool rare monsters behind the door' You died because you didn't project a minion or totem or void sphere into the doorway to absorb their unison attack. 'I died because of untested and overpowered mechanics and abilities LUL QA' You died because of new abilities that you don't understand and can't quickly process yet because you've only done a fraction of the heist repetitions you will have done by the end of the league. Furthermore league content is designed around how powerful you will be later in the league, not how powerful you are when you first get to maps. 'I died because of the Allies can't die rare monster modifier, this is a bug' No. 'Even the streamers who pour thousands of hours into the game are dying' Your terms are acceptable. This is a buff. 'Just build defense lol' This, but unironically. 'My Grand Heist reward room didn't have anything worth more than 1c in it, this is as bad as dying' You poor thing. Last edited by innervation#4093 on Sep 22, 2020, 5:06:25 PM Last bumped on Sep 24, 2020, 1:34:49 AM
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" 0/10 abysmal bait Last edited by sea_serpent#3755 on Sep 22, 2020, 6:30:26 PM
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I actually like this thread. A lot of truth, and a lot of bullshit. How it should be.
Bring me some coffee and I'll bring you a smile.
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doing tier 11 and 12 corrupted maps no problems but lvl 70 heist mobs hit harder and are tankier they're not overtuned at all
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" Also the motherfuckers won't get the fuck out of the room so when void sphere can't reach them you gotta zoom into the door like a Kamikaze... whoops! What's GGG introducing next time? fucking Ricochet support for AoE spells? |
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" Like I can budget enough for that damn Tullina to open a door and not get stuck in the wall for 10 minutes. I killed the same 3 unique bosses for like 10 minutes, kept trying to open the door, just to see Tullina saying "On it" and not beeing on IT. Never invite Vorana, Last To Fall at a beer party. Last edited by Vendetta#0327 on Sep 23, 2020, 12:39:28 AM
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now this is what I call the prime post for defending awful design.
congratulations you won. "Parade your victories, hide your defeats. Mortals are so insecure."
Poe 0.2/10 Returning to poe in 3.27: ATROCIOUS game performance, 5/10 league and I apprently missed the loot back in the last league. The more things change the more they stay the same.. |
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I can face tank Izaro but I got one shot by some level 60 heist rare monster.....
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This is a no no glass cannon league. I love it. They should also remove possibility to remove contraband status by leaving and going back to heist. Something in between SC/HC but you don't loose your time to level character, just few items.
My builds:
3.8 75/75 block 7.5k HP Zombie/Skeleton build: https://www.pathofexile.com/forum/view-thread/2650898 |
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" So is this the solution, everybody use void sphere? Or totems? Or minions? What about builds that don't use any of those? What about melee builds? The problem is not this mechanic per se, IMHO it makes sense and must stay. The problem is the mobs are overtuned. Some level 50 mobs have more life/damage than 65 mobs. So the experience from leveling monsters to Heist monsters is brutal, and this leaves a bad taste and "lol bad league" feeling. The league difficult must be similar to your current leveling or map experience. It's not the first time GGGCent releases overtuned content and make a bad experience for leveling/early maps. But GGGCent seens to never learn from past mistakes. "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
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