Hextouch and Impending Doom synergy - Bug or feature?

Despite Hextouch curses being triggered skills, Impending Doom works just fine on them even when the description clearly says it doesn't. This allows you to do things like put it on a Hextouch-supported Hexblast to spread Despair through a pack of mobs, light them up with your main DPS skill, and because Hextouch also supports the Doom Blast itself it will just keep spreading and spreading.
Last edited by dandykong#2389 on Sep 22, 2020, 6:25:43 PM
Last bumped on Dec 9, 2022, 5:58:33 PM
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dandykong wrote:
Despite Hextouch curses being triggered skills, Impending Doom works just fine on them even when the description clearly says it doesn't. This allows you to do things like put it on a Hextouch-supported Hexblast to spread Despair through a pack of mobs, light them up with your main DPS skill, and because Hextouch also supports the Doom Blast itself it will just keep spreading and spreading.
I'd maybe post this in the bug report forum if the text on the items suggest they shouldn't interact like this.
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It also does complete garbage damage... so have fun not killing shit.
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dandykong wrote:
Despite Hextouch curses being triggered skills, Impending Doom works just fine on them even when the description clearly says it doesn't. This allows you to do things like put it on a Hextouch-supported Hexblast to spread Despair through a pack of mobs, light them up with your main DPS skill, and because Hextouch also supports the Doom Blast itself it will just keep spreading and spreading.

I don't seem to be able to reproduce what you're describing.

Doom Blast shouldn't be able to propagate because a) it only detonates when the hex ends (in which case there is no remaining duration for Hex Bloom to transfer) and b) it only has three charges.

Are you sure it isn't Profane Bloom that is killing things?

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