Heist Alert Raise on Guard Kill is too High

I finally reached act 10 and as the levels go up, so too it seems that the alert on kill along with zone size. Half of the time I get to the target item, I'm already an inch away from sounding the alarm because of all the guards I killed on the way there.

It's not like I can avoid them. Barring the fact I'm playing a summoner so killing them is as simple as walking past them, most of the guards have a big aggro radius so I can't sneak around them unless they're patrols. I know I'm supposed to choose what I'm supposed to smash and grab, but I feel like most times I do a heist, I have enough alert to grab the target item and escape. It doesn't help that a good number of treasure rooms seem to be on opposite ends of the map so I can't even dash from them to the objective after sounding the alarm in time before lockdown.

I can't imagine we're supposed to choose between maybe one box of treasure or the target item, especially not when you get such petty amounts of marks killing enemies or opening caches relative to the cost of starting a contract.

UPDATE:
"
Killing Monsters Increasing Your Alert Level
We killed this. It's not a thing anymore.
Source: Today's Hotfix for Heist

Thank fuck for that. Now once GGG tones down the damage of some rare enemies like the auto-guard (fires massive black bombs) and Senior Necroscientist (channels a high damage cone), this league will be amazing.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Sep 22, 2020, 1:10:49 AM
Last bumped on Sep 21, 2020, 11:04:10 PM
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Not all builds are going to perform well in all content. As a summoner, there are still some steps that you can take to reach the main target with a lower alert level, without drastically changing the build.

Replace feeding frenzy with another minion support gem (or even meatshield). Use convocation. Any minions that can be summoned quickly on short-notice, don't summon them until you reach the main target (if that is your goal).

You also have a 20 second timer when the bar gets full, so you can usually grab a nearby reward or before the main target.
Last edited by BrettLee#6388 on Sep 21, 2020, 12:11:32 AM
Beelined straight to the objective for this picture. No treasure rooms opened, no side areas visited, no small boxes looted.

Gotta choose between loot and marks. It's gotta be the marks, since you need them to even do heists.

Heists are a waste of time doing if this continues.

PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Sep 21, 2020, 12:54:51 AM
I can typically make it to the mark but I'm only able to escape 1 out of every 5 attempts.

I get Insta gib every time if they drop the mines on the ground and have a line of guards preventing my leave. They roast my summoners faster than they have a chance to reach them and the ball of lightning just one shots me.

I have 4k health and max resists and I realize that not a ton of health but they are level 60 maps and i just finished act10
"
Skorian01 wrote:
I can typically make it to the mark but I'm only able to escape 1 out of every 5 attempts.

I get Insta gib every time if they drop the mines on the ground and have a line of guards preventing my leave. They roast my summoners faster than they have a chance to reach them and the ball of lightning just one shots me.

I have 4k health and max resists and I realize that not a ton of health but they are level 60 maps and i just finished act10


You are not supposed to try and fight your way through every enemy when escaping.

4k health and max resists is nothing by itself.
-No Steelskin/other? I'd imagine you would just want to manually use this whenever you are protecting your ally performing an action or about to run through a large pack of mobs in heist.
-You haven't rolled a single flask (even just 1 mod would be sufficient), why do you need 2 quicksilver flasks? No instant heal flask? No granite/basalt/quartz flask?

@OP: Edit: Ghazzy has a video where he opens 3 small chests, 1 big chest and still makes it to the end.
Last edited by BrettLee#6388 on Sep 21, 2020, 9:58:36 PM
Summoners cannot participate in this league. That is hilarous, an entire archetype of builds (a popular archetype at that) cannot complete the league content. Ridiculous.
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BrettLee wrote:
Not all builds are going to perform well in all content.


Bruh, NO builds are performing well in this content except for 0-DPS immortal builds that can tank forever without hurting the guards, because apparently having 37 guys going to town on your face from one end of the mansion to the other is not actually alerting them to your presence, but killing them is just too noisy.
This is a buff™
"
AkuTenshiiZero wrote:
"
BrettLee wrote:
Not all builds are going to perform well in all content.


Bruh, NO builds are performing well in this content except for 0-DPS immortal builds that can tank forever without hurting the guards, because apparently having 37 guys going to town on your face from one end of the mansion to the other is not actually alerting them to your presence, but killing them is just too noisy.


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