Blood Geyser (Red Beasts) is stupidly overtuned ATM

Really all I have to say is in the title, never had this problem in the past.
Last bumped on Sep 23, 2020, 4:49:29 PM
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Bumping for visibility, this really needs to get fixed
This is ridiculous. Geyser deals way more damage on maps than anything we've ever encountered. It murders 4k HP people on T1 maps in 2 seconds. This is not even funny right now.
A friend died in a matter of seconds with 3k hp in blood aqueducts.....
Oh good, I was hoping I wasn't the only person to experience this. I only encountered one beast with a blood geyser so far way back in act 2, and I felt that the damage I was receiving was higher than I remembered. I can't imagine how bad it is in high level content.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
I just got 2 shotted by one of these and came to the forum to see if it had been reported. It is completely overtuned at the moment, not sure if its a bug or intended change.
Same experiance for me. Lost two character in act 3 and 4 in a blink of an eye yesterday. The damage is way out of control compared to everything else, and in the current state I feel like I'm forced to reset every zone with beasts in it.

This really need a fix!

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