Curse and Hexblast issues
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There seems to be multiple issues relating to curses, Doom, and Hexblast.
Issue #1: Bosses seem to take excessively little damage from Hexblast, more than would be expected from lower curse effectiveness. This may possibly be explained by Hexblast explosions being a relatively large part of the damage, which a single boss would not benefit from. Issue #2: Hexproof enemies take very little damage from Hexblast or Impending Doom. This may not be an issue, but I assume based on the fact that the curse icons are still displayed and seem to be gaining Doom that it is intended that Doom should work on Hexproof enemies. EDIT: Quote from Mark from Reddit: "Hexproof both makes the monster unaffected by Hexes and prevents them gaining Doom. The stats for having your hexes affect hexproof enemies turn off both those aspects." Issue #3: The occultist node to bypass Hexproof is not working as it should. It seems that if a curse is triggered (Vixen's Entrapment, Bane) or applied without self-cast (Blasphemy), it still respects Hexproof. EDIT: This appears to be a visual bug. From the known issues thread: "Curses applied to Hexproof enemies show the incorrect buff icon if you have Ignore Hexproof." Issue #4: The ailment scaling on Hexblast feels broken. Some of these may be explained by Doom mechanics that aren't properly explained, but it certainly feels like something is wrong. Last edited by Lilyliciously#1900 on Sep 21, 2020, 4:46:56 PM Last bumped on Oct 7, 2020, 12:30:49 PM
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I noticed while leveling that the damage from hexblast seemed identical regardless of if I had two curses applying negative resistances or just one. It feels like for some reason hexblast is only using the removed curse for damage calcs and not taking other curses effects on enemies (negative res) into account.
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Playing archmage ignite hexblast and I'm also finding that ailment scaling is not working properly. The initial hit scales properly with doom, but my ignites are not getting the x3 bonus they should be. And yes, I am self-casting my curses.
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I am having similar issues with hexproof enemies. I am using the Doomsday keystone. When I self-cast a curse it seems to be fine but when I use any other way of applying curses it displays the hexproof curse icon. It also appears that hexproof enemies do not get the effect of the curse until they reach max doom stacks when Doomsday pops. I hope this is unintentional, but if not then a better explanation of how the new hexproof enemies work would be appreciated.
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Points #1 and #2 are very noticeable, I'm playing hit-based archmage hexblast and bosses/hexproof mobs take extremely small amounts of damage compared to everything else.
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I could not test it, but:
- hexproofed enemies take extremely low damage compared to non-hexproofed enemies. I think there must be a problem with doomstack + damage calculation. (I play hexblast Ignite Archmage) |
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i noticed too that on hexproof enemies theres a lock(?) icon, which seems that indicates that the enemy is hexproof though i have profane bloom.
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I just had the perfect opportunity in game to test out the Hexproof. A hexproof pack that was separated from the a non-hexproof pack, beefy enough that they didn't die quickly.
Test #1: Conductivity followed by Hexblast after waiting about 2 seconds on the Hexproof pack. They took about 20% of their life in damage. Test #2: Lured the non hexproof pack into the group, did the same thing. The Hexproof pack died instantly. I don't know if the hexproof packs weren't triggering explosions on hex removal as they should, or if the explosions did less damage, but either way there's a problem. |
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I'll say that it really does feel like bossing is a different skill.
Without the numbers it's impossible for me to test, but it feels like I'm doing like 1/3 the damage I should. And less curse effectives should be reducing my bossing damage a litte, but this does not feel right. It almost feels like mobs that are resistant to curses take less damage from the skill as well, like it's being treated like a hex. Champion Bladestorm Super Tank - https://www.pathofexile.com/forum/view-thread/2785401
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The following is a theory that isn't entirely unlikely:
Heist changed curse effectiveness on bosses to hex effectiveness Hexblast is tagged with Hex Hexblast is affected by Hex effectiveness That's pure speculation, but it's a possible cause behind the issue we're feeling. |
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