Damage from shock and critical strikes. Increased or More?
Hi, do the damage modifiers from shocked hits and critical strikes count as "increased" or "more" modifiers? That is, is it additive with my other increased modifiers or multiplicative? For example: would shocking an enemy by 40% be equivalent to me with an additional 40% increased damage modifier, or a more damage modifier?
Thanks! Last bumped on Sep 18, 2020, 8:43:05 AM
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"Shock increases damage taken by the target, crit multiplier is more damage dealt to the target. I have a pretty good sense of humor. I'm not German.
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Thank you!
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They are both both. Shock stacks additively with all sources of enemies take increased damage. The sum of those modifiers is then a more modifier. Critical strikes function the same way. The cumulative total of your increased damage is treated as a more multiplier. Every type of damage modifier functions in this manner unless it expressly says more/less.
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" Oh, so crit strike isn't a more modifier then? It's just another increased multiplier? example of increased: I do 100 base damage with 10% increased from tree. I crit with 150% multiplier. 100 x (1.5 + .1) = 160 rather than doing 100 x 1.5 x 1.1 = 165 in the case of more. Please confirm if the crit strike would do 160 or 165. Thanks! |
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He's just very bad at explaining.
Crit multi is its own seperate multiplier, so whatever your damage is after all the increased and more damage you have is them multiplied by the crit multi. So if your normal hit does 1000 damage your crit does 1,5k damage. If your normal hit does 835221 damage then your crit does 835221x1.5 damage Thats assuming you dont have any plusses to crit multi obviously. "An it harm none, do what you will"
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Thanks, Torguemada! You've explained it well. I'm still unsure about shock, though, if it's an increased or more modifier. Seems to me it should be a more modifier because 50% increased isn't that powerful, u can find that anywhere. Whereas 50% more is powerful and worth trying to get.
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you need to stop thinking about "more and increased" modifiers.
Shock causes the modifier "increased damage taken" on enemies , there are other sources for that modifier too. All of those that affect an enemy are counted up and the result of that is %-value that multiplies any damage they take. so again if your damage value is 10k after all the calculations are done and the enemy is chocked by the minimum chock value of 5% and no other sources of "increased damage taken" is affecting them then you deal 10.5k damage to that enemy. "An it harm none, do what you will"
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Thank you, Torguemada. It would of been simpler to understand if you guys said they were more modifiers. But I do understand where u are coming from.
" Aldones saying that just confused me. Idk why he even said it if, like you said, there are literally 0 other sources of enemies take increased damage. " This was also confusing, and I'm uncertain how true it is too. increased damage is found in a lot of places. Disciple of the forbidden, for instance. But this doesn't add with critical strike multiplier. |
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" Actually i said that there are other sources for it, i just couldn't remember any from the top of my head at the time so i didn't mention any specific source's. But for example Sextant mods have "player and monster take y% increased x damage" where x is damage type for example fire. "An it harm none, do what you will"
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