fortune favors the brave
used to be worth (the cost of the option rolled if you had selected it) about 3.71 chaos, so if you used it indiscriminately you averaged .71 extra chaos per use. significant, but not a ton. it is now worth a whopping 5.71 chaos per use. is there any reason you would select blight or delirium at that rate? just use fortune favors the brave.
Last bumped on Sep 17, 2020, 12:52:35 AM
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You'd use Delirium on maps selected or crafted to be ideal to use it on. And you don't want to gamble on the Zana mods for maps like that.
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Yeah, I was really surprised to see that.
I mean, fftb was useful before to get modifiers you couldn't put on a map manually, yet. Now it seems like a no-brainer. Although, as is so often the case, it is possible that the outcomes are not equally likely, so you'll more often get the cheaper mods. This then would raise the question, how that's favouring the brave. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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Nolifers rejoice. Everyone else, just press M.
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" They are equally likely. Always have been. |
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Fortune Favours has always had a (stated) equal chance to spawn any modifier on the map, whether unlocked or not. I don't expect them to change that kind of behavior for for 3.12, and so far Patch Notes supports me. That said, there have been a precedent about the price of Fortune Favours to rise before Patch Notes publishing, so everything could happen.
I belive Delirium as Zana mod has 2 major roles: > overall increase the chance for Delirium to spawn: back in Harvest it was damn difficult to get all of those Delirium Splinters, and certainly Delirium Orbs were not raining like in Delirium League. Mostly that's because you were most of the time forced to get Delirium on T14-16 maps, that you farmed quickly for the Heart of The Grove spawn, and were indeed challenging. A under-performing build, or anything that could not melt A8 Sirus with a few hits would get out of a Delirium encounter with 1-2 splinters, despite the boost since 3.11. While, instead, back in Delirium you could just roll some boosted low-tier rare unid map and get out with 15-20 splinters with way easier fights. The Zana Delirium allows you to enhance the (already) slim chance for Delirium to pop-up in non-juiced maps, with the net result of easier splinter generation > pinpoint Delirium: That said, if your build DO can hold a full-juiced T19 delirant map, why resorting to DeliOrbs and their exceptionally high price? Pay the (comparatively) mere 16 chaos fee and get your sure delirium - what you will find in there will fully cover the price |
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Ofc there will be challenge for: use Delerium mod on Zana device 150 times.
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As other alluded to, you use a specific Zana mod when you want a specific Zana mod.
Beyond for your beyond maps (at red tier). Delirium if you have hand crafted maps to be good with it on (all out on quant, Alva mission, sextants, scarabs, good layout map, etc) Blight if you're trying to cheese div cards from a map where you like the div cards. But yeah if you have a pile of unremarkable T13 maps you want to run, fortune favors is going to give you more than what you pay for it, almost guaranteed. You should use it on every red map you run that you're not explicitly rolling to take advantage of a specific mod. |
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Just pointing out an obvious flaw with this argument... you're equating cost with value.
I love that FFTB is more worthwhile this time. But I really question the assumption that Delirium is worth what they're charging for it. |
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" It's a ripoff for the average player. It's free money for people fully juicing their maps. Basically getting 50 splinters from a delirium tropical island will pay for the cost alone, and then you get the item rewards on top of that plus any bonus cluster jewels that will sell for dozens of chaos if the socket number is good. |
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