Weapon Length & a New Type of Weapon Quality: "Weapon Quality B"

WEAPON LENGTH

Yes, it's available more than ever before on the tree. But before you say to specialize in it or just play with what's available, let me make my suggestion:

Blacksmith's Whetstones increase weapon quality, which increases Damage and does beneficial things for RNG.

OK, that's great. But I think there's room for a "Weapon Quality B," if you'll be gracious enough to excuse my term.

What would it do?
- Extend weapon length ("handle extensions to blades" could be the rationale)
- Increase attack speed

Of course you wouldn't want the Items to get too fast or too long... (no that's-what-she-said jokes please).... but that's just a matter of balancing numbers.

If, for example, increasing Attack Speed just seems too powerful... then make it a minute adjustment. The same would go for weapon length.

You would introduce a new Currency item to increase "Weapon Quality B." I suggest having it have the rarity of a Divination Orb, thus making whether or not to increase "Weapon Quality B" more of a decision rather than an of-course, all-weapons-gets-longer-and-faster proposition.

You could call the new Currency item "Weapon Wax," or come up with something cooler. But at least you have a working-name for its suggestion.

So to recap:
- Weapon Quality B (a new form of quality available on weapons)
- It increases weapon length (& attack speed)
- "Weapon wax" would be the Currency to apply it (droprate like Divination Orbs)

I sincerely hope your interest is piqued, and hope that this not only makes it into office discussions, but ultimately into the game!

Thanks! :)
bwam
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Last bumped on Aug 29, 2020, 12:41:05 AM
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Indeed we need weapon wax to augment our weapon length and weapon girth to increase our action speed. Zana could specially produce it and bottle it for sale. Limited offer only, better not ask too many questions, exile. Also, still hard, exile? ^^
The more enhanced your weapon is, the more your enemy screams, creating a new damage type, sound. Damages both enemy and friendlys in an area. Damage decreases the further away they are

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