Can we please make ES stun immunity additive?

for those who don't know when you have any amount of energy shield you have 50% chance to ignore stuns, but that effect is not additive with the modifier you get on gear and tree called chance to avoid being stunned.
meaning if you have 50% chance to avoid being stunned while having energy shield that doesn't make you stun immune it makes you have 75% chance to not be stunned instead.
Energy shield have been nerfed many times in the past and there is a lot of effort involved now to get gear that give you high ES numbers. So i think this would be a nice QoL change for people who take on the challenge of doing ES instead of doing life which is so much easier and you get a life flask too on top of it. Also unwavering stance is so far away for any build Doing Es.
Last bumped on Aug 7, 2020, 6:07:04 AM
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Yes, please make it additive and set the value to 10%
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
I play Eye of Chayula in every ES/CI build. Guess that means I lose out on a lot, but I don't have 900 Exalts to buy the fancy stuff anyway. :P
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ShadyC wrote:
I play Eye of Chayula in every ES/CI build. Guess that means I lose out on a lot, but I don't have 900 Exalts to buy the fancy stuff anyway. :P

Lol you waste the entire amulet slot for just stun immunity?
Last edited by Anutheos#5280 on Aug 6, 2020, 7:15:21 PM
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a_z0_9 wrote:
Yes, please make it additive and set the value to 10%

no leave it at 50% . this is suppose to be a slight buff to ES.
Yes I do.



I can't afford a 1-Exalt-base-cost unique amulet that also has some sick corruption mod + some sick enchantment for free "Whispers of Doom" or whatever.

:/
Imagine playing POE in 2020 and honestly believing that ES builds needed to be buffed...
There's a difference between "needing to be buffed" and "needs to not be so unenjoyable for non-maximized characters".
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ARealLifeCaribbeanPirate wrote:
Imagine playing POE in 2020 and honestly believing that ES builds needed to be buffed...

yes ES after all its nerfs are in most cases not worth it unless you put heavy investment into it. instead of just having one life mod on each of your items. you need to have at least two which are flat ES and increased ES. then the other ones like increased ES from body Armour. and after you do all of that sure you get more hit points than life but you also don't get a flask that can fill up your hit points when you are about to die. and you get half the maximum leech life do. so in short if you don't invest heavily you are a lot less tanky than a life character. life character that have much easier accesses to dodge, evade , block , phys reduction in all its kinds mind you. if you don't realize that you haven't actually designed many builds yourself to know about the trade offs and how much you are giving up for a 50% increase in hit point at the high end if you are not int stacking. of course you can strength stack too on life. the only redeeming quality of the tankness of normal ES builds (not god tier ones) is CI.
Of course stun is a big one too since your max life is low when you are ES. and stun possibility and duration is determined by your max life. that is the one i want fixed by implementing the suggestion above. it is not too much to ask.
Last edited by Anutheos#5280 on Aug 6, 2020, 10:02:34 PM
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ShadyC wrote:
Yes I do.



I can't afford a 1-Exalt-base-cost unique amulet that also has some sick corruption mod + some sick enchantment for free "Whispers of Doom" or whatever.

:/

there is a middle ground between an almost useless amulet and a mirror tier one you know

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