Flicker strike IMPORTANT bug
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Hello, I found a bug while using Flicker Strike linked with Multistrike Support. Description of issue: it happened to me all the time on different PC's, configuration of settings etc., the issue is - when you are holding Flicker Strike button surrounded by decent amount of mobs sometimes the character stops moving (freezes) while mobs around you continue to die, so to unfreeze your character you must press any travel skill or just move a bit and you will teleport to another location (to the location where you actually had to be after killing all these mobs, but you froze). However, I found out that if you are not pressing the button, but constantly spamming it, everything is absolutely okay and this bug never happens, everything feels very nice. I'd like to ask you GGG, if it's possible, could you please fix this problem. Since using Flicker Strike is such a pleasure while not spamming it non-stop, as it's very difficult to combine it with the usage of flasks and other skills. I can also admit that there is a similar problem with azurite in delve, but it is not anyhow connected to Flicker Strike. It is when you are collecting azurite and for some reason sometimes there is 1 or 2 azurite left which you cannot gather, but if you press on it (azurite), the character will freeze in the same way, and after sometime teleport to the location where this azurite had to be (I suppose had to be).
Looking forward to hearing from you. Last bumped on Jul 21, 2020, 2:25:41 AM
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Also happens with cyclone. Mostly Cyclone report here (contains vids, including one with flicker): https://www.pathofexile.com/forum/view-thread/2799146
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