Incursion mods that grant resistances can no longer be changed to another resistance type.

Last bumped on Jul 21, 2020, 10:48:13 AM
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Magebanana wrote:


That's because it's not just a resistance modifier. It is both a resistance modifier and a critical modifier. There is no way to change the resistance while keeping the "increased Critical Strike Chance against Shocked Enemies" mod.

These are not separate affixes; check https://poedb.tw/us/mod.php?cn=Gloves

@Mods: please move this to Help and Info.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
Last edited by Ydoum#5726 on Jul 20, 2020, 3:36:27 PM
Of course the lightning res and crit mod are not separate. I am talking about incursion mods. This craft worked perfectly fine a while ago. I tested it and I could change a lighting Puhuarte mod into a cold Puhuarte mod. Some patch must have stopped it from working but because I could not find any mention of it in the last 3 patch notes, I assumed it wasn't intentional and it was still supposed to work. Hence the bug report.
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Magebanana wrote:
Of course the lightning res and crit mod are not separate. I am talking about incursion mods. This craft worked perfectly fine a while ago. I tested it and I could change a lighting Puhuarte mod into a cold Puhuarte mod. Some patch must have stopped it from working but because I could not find any mention of it in the last 3 patch notes, I assumed it wasn't intentional and it was still supposed to work. Hence the bug report.


What you are trying to do is change the resistance - part of the incursion mod as per https://poedb.tw/us/mod.php?cn=Gloves - into a different resistance mod. It is not allowed in this case, as the modifier also contains a specific critical modifier that's associated with lightning resistance.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
Last edited by Ydoum#5726 on Jul 20, 2020, 6:59:01 PM
Basically the Harvest craft seem exclude some hybrid mod (or drop only mod), Incursion resistance and ailment /damage taken as hybrid mods for example.
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Last edited by neohongkong#0222 on Jul 20, 2020, 11:11:08 PM
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neohongkong wrote:
Basically the Harvest craft seem exclude some hybrid mod (or drop only mod), Incursion resistance and ailment /damage taken as hybrid mods for example.
I don’t think the mod is getting excluded. This craft is not possible because it can’t modify one part of a hybrid mod. If the craft was only to remove the mod, it would. It just can’t replace it here so the craft won’t work.
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Last edited by mark1030#3643 on Jul 21, 2020, 3:50:33 AM
All you guys seem to be missing one critical point:

This. Used. To. Work.

I. Have. Done. It.

I am not making this up

I used this craft on a pair of gloves that had:

+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies


And got a pair of gloves that instead had:

+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies


NOW it does not work.

I read all the last 3 patch notes very carefully through and I could not find anything that addressed this directly. I assume this crafting method died as a collateral due to some other fix.

And that is why I am reporting a bug.
Last edited by Magebanana#7801 on Jul 21, 2020, 4:28:43 AM
May be dev ninja fix it ? as the incursion mod are not craftable from currency . It seem game breaking exploit if you can swap to other drop only incursion mod
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quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

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Last edited by neohongkong#0222 on Jul 21, 2020, 5:01:33 AM
"
Magebanana wrote:
All you guys seem to be missing one critical point:

This. Used. To. Work.

I. Have. Done. It.

I am not making this up

I used this craft on a pair of gloves that had:

+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies


And got a pair of gloves that instead had:

+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies


NOW it does not work.

I read all the last 3 patch notes very carefully through and I could not find anything that addressed this directly. I assume this crafting method died as a collateral due to some other fix.

And that is why I am reporting a bug.


Also please post a screenshot by pressing F8 and Alt buttons.
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
"
Magebanana wrote:
All you guys seem to be missing one critical point:

This. Used. To. Work.

I. Have. Done. It.

I am not making this up

I used this craft on a pair of gloves that had:

+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies


And got a pair of gloves that instead had:

+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies


NOW it does not work.

I read all the last 3 patch notes very carefully through and I could not find anything that addressed this directly. I assume this crafting method died as a collateral due to some other fix.

And that is why I am reporting a bug.


when were you last able to do this, this was likely fixed in the hotfix on July 12th hotfix that fixed the bug letting people make the 170 res belts.

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