[PS4] 3.11.1c Patch Notes

PS4 3.11.1c Patch Notes

PS4 Specific

  • Fixed a bug which prevented belts from being enchanted in the Eternal Labyrinth of Potential.


Harvest Improvements

  • Storage Tanks can now hold up to 1,000 Condensed Lifeforce.
  • Added a larger Storage Tank which can be created through Harvest Crafting.
  • Added slots to the Seed Stockpile which can hold Buds, Flowers and Blossoms.
  • Improved the visual clarity of Harvest Crafting descriptions.
  • You can now auto-plant while Harvest Crafting is still available.
  • Clarified the descriptions of how to grow (and regrow) the Heart of the Grove.
  • Fixed a bug where the "Sacrifice a Corrupted Gem to gain x% of the gem's quality as Gemcutter's Prisms" could return a stack of Gemcutter's Prisms with a stack size of 0.
  • Fixed a bug preventing enchanting of a Map (using Harvest crafting) if it already had Delirium applied to it.

General Improvements

  • Added a "Camera Rotation Effects" Option. This can be disabled to prevent effects similar to that found in the Veritania, The Redeemer encounter room.
  • All Vault doors are now automatically opened in a Blighted Vault Map.
  • The exit from Vaal Oversoul's arena now unlocks significantly sooner.
  • Updated the audio of the Miracle Map Device.
  • Improved the default volume of audio effects in the Elder encounter.
  • Fixed a bug where blocking a Hit did not always count as having been Hit for the sake of some "have been hit Recently" modifiers.
  • Fixed a bug where Sirus, Awakener of Worlds could dismount his throne if there was a dead player underneath it.
  • Fixed a bug where Metamorphs could fail to take any actions if they were stunned before having taken an action.
  • Fixed a bug where the Mineshaft that Niko drills could intersect with other Azurite Mine encounter nodes.
  • Fixed a bug where Betrayal Fortification encounters were unable to spawn in the Desert Map.
  • Fixed a bug where Entity of the Void's Flameblast was much smaller than intended.
  • Fixed a bug where skeletons summoned by the Bringer of Bones nemesis modifier were always level 4.
  • Fixed a bug where monsters could spawn in an inaccessible location in the Chateau Map.
  • Fixed a bug where the exit from the Lava Chamber boss arena didn't lock during combat with Fire and Fury.
  • Fixed a bug where the Insatiable Malice Weapon Effect was not attached to the correct part of the Demonic Weapon cosmetic.
  • Fixed a bug where Labyrinth rotating traps didn't have shadows.

Skills & Passives Fixes

  • The first wave from Sunder is now slightly closer to the player to fix a case where very close targets weren't being hit.
  • Mirage Saviours, Mirage Warriors and Mirage Chieftains spawned by The Saviour unique legion sword, General's Cry and Tawhoa's Chosen respectively can no longer be stunned.
  • Added a larger visual to the aura granted by The Torrent's Reclamation unique belt.
  • Updated the audio of Crystal Earthquake Effect and Demonic Earthquake Effect.
  • Added audio to Brands when they attach to monsters.
  • Fixed a bug where the Master of Metal ascendancy passive would not always grant added Physical Damage.
  • Fixed a bug where, while you had the Supreme Ego keystone allocated, activating a temporary aura (through the use of March of the Legion) would turn off Malevolence or Zealotry.
  • Fixed a bug where Glimmerwood Sunder didn't play audio for waves beyond the first when supported by Fist of War Support.

Bloom Improvements

  • Reduced the brightness of the Demonic Weapon cosmetic while it had Blood Guard Weapon Effect applied to it.
  • Reduced the brightness of the following effects: Celestial Herald Effect, Crystal Earthquake Effect, Dragon Fireball Effect, Huntsman Aura Effect, Pandemonium Portal Effect, Ringmaster Weapon Effect, Sentinel Portal Effect and Thaumaturgy Wings.

Crash Fixes

  • Fixed two instance crashes.
  • Fixed an instance crash that could occur in the Labyrinth.
Last bumped on Jul 23, 2020, 8:09:28 AM
At this point, I don't even care anymore about your patchnotes for PS4. It's literally a crash fest. How can the quality of the game went down so bad jusft after Harvest? Even back then Metamorph and Delirium wasn't this bad.
as much as I hate to say it I keep playing even though I crash every hr and the lag in maps is almost unplayable ... for example I had a delerium spawn with a conquer and just 15% beyond chance and the instance froze for 10 seconds ... insta death I really hope on next gen these major issues are solved or at least manageable because I used to spend a ton of money on your game now I wont invest a dime good luck in the future
To be honest if only there was a way to cut the crashes and lag done by even 10%... this game would be 100% more playable...

I sometimes regret spending money on this game... and getting my friends to play this game when it get progressively harder and harder to enjoy the content of POE
Auto buy would be awesome... so many scammers hike up prices when you give them the amount they ask for then reject you just to set the price higher...
It's fine to release patch notes, but test them well before you release them. The freezing and lagging is awful, separate PC and PS4. They're not the same machine.
...and nothing about crashes again. Harvest fixes, general fixes...
Who cares..? Fix ur game at 1st..! It crashes every hour.
I would rather you fix the blue screen crashes than add new content. Thank you for fixing a crash in lab but the blue screens in lab are beyond acceptable especially when you have to redo the entire thing.
Yea.. forreal fix these delirium instance crashes every time I get a map with Deli in it and proc the mirror the game will lock up and crash. This has happened at the start of delirium’s and in the middle/towards the end it doesn’t matter never seen issues like these in deli league.. atleast not this severe
follow up since patch I've crashed 2 times in delve .... in less than 20 minutes lmao
6 crashes in 35min in map or just moving in garden, who tell more!
Revert, again!
See you next "patch"

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