Melee Mage Gem: Beast Form (Werewolf)
Beast Form (Blue gem with dex secondary requirement)
Reserves 0 Mana, Can only be used with claw weapons. Cannot be used if you possess less than 1 Mana. Transforms you into Beast Form. Swaps Health and Mana totals. Swaps Health Regeneration and Mana Regeneration. Converts 50% of Energy Shield into Armor. Converts 50% of energy Shield into Evasion. Increases Health in Beast Form by 20% Disables Projectile Skills. Each 1% quality increases Evasion and Armor while in Beast Form by 3% Each Level increases Health in Beast Form by 20%. The Default Beast Form would be a werewolf. It would open a whole new section of melee mages. There would be several nodes that would synergise well with this. CI would be an interesting one (since it would give you health based on mana, but leave you with 1 MP and 0 ES. It'd be like Facebreaker with extra health instead of damage). EB would be interesting too, sacrificing all your defenses for a maximum hp pool. Thoughts? Last edited by Manofdusk#6305 on Mar 26, 2013, 3:29:03 AM
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Make it Rhoa form and I'm all over it
or Bear form or Gorilla form (because art assets) I'm all over that wildshape action. On a practical level, directly swapping mana and HP might not exactly work like you want it to. Although i love me the shapeshiftings Why am I wearing a heavy belt if I haven't got any pants? Last edited by Milchut#7741 on Mar 25, 2013, 7:39:30 PM
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I also love me some shapeshifting lol.
Being able to reuse art assets from creatures already in the game would be a good idea. Maybe make the character version a bit larger and different pallet choice or something. You gotta love the ribbons. When they kill you they gift wrap you for the grim reaper. What other enemy is that thoughtful? - Alexdaemon
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Well, having it so that you could play as different Beast Forms is why I chose the name "Beast Form" instead of "Werewolf". The different forms would make great Microtransactions.
I love Shapeshifting too. How do you mean that it might not work the same? |
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" I was under the impression that the base values for mods and stats in general made mana end up a lot lower than health. Maybe I just haven't actually played enough casters in earnest to know, though. That's probably it, thinking about my characters. CBA to look through prefixes and suffixes to be sure. Why am I wearing a heavy belt if I haven't got any pants? Last edited by Milchut#7741 on Mar 26, 2013, 1:58:43 AM
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Well, that is definitely possible. It's possible to get massive amounts of ES though, which will transform into equally large amounts of Armor and Evasion. Not sure it would make up for the lack of health, now that you mention it (mostly, when I come up with something, I have to use trial and error to get the values tweaked right).
I know that there are 144% worth of Mana within reasonable distance to the Witch and roughly +520 mana from prefixes (on the low end), 50 Mana Base, and a good +150 mana from intelligence. That's 1,756 Mana without EB (of course, EB would remove the Armor and Evasion bonuses). Hmmm, alright. I think I have it now. Each level increases the health in Beast Form by 20% (400% total, 8780 in my example) Each 1% Quality increases Armor and Evasion in Beast Form by 3% |
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I approve of this. Seems cool, ild like to build a char to attemp to optimize this, or whatever ability like this makes its way to the game.
Edit: Should give it a long cast time to both prevent shenanigans, as well as have a sweet transform effect. Last edited by sleepydan12#1702 on Mar 26, 2013, 4:51:00 AM
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" I agree with long cast time. For both shenanigans and potentially sweet transformation. You gotta love the ribbons. When they kill you they gift wrap you for the grim reaper. What other enemy is that thoughtful? - Alexdaemon
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Honestly, this is broken as hell imo...
" Let's dissect it bit per bit... " This one is ok, no problem there and a pretty interesting mechanism (although I would see it more as a keystone than a triggerable spell...) However, would %increased maximum mana/life be applied pre or post switch? " This one would be irky... First of all, most hp regen comes from max %hp, so do those apply before or after the swap? As for the mana, your base regen 105% of mana over 60s. So here is an exhaustive list of the potential problems I see : - %hp regen, turned into mana or applied to new hp? ot both? - 105% mana regen'd over 60s (base regen). Same as above. - increased mana regen turns vitality into an OP clarity. " This one feels fair since it's a tradeoff (once again, could even be used as a keystone). " Increaed hp is ok, at this point. Projectile isn't very restrictive... there are like 10 skills that are projectiles... something like "Cannot use spells or projectiles" feels better imo. And so does "Cannot use non-melee skills". Basically, if you're looking for a drawback, better make it actually a drawback. " so, only by using this skill (20%), you would end up with 160% Evasion/Armor + 80% of your ES added to it... and that bonus is multiplicative with any nodes or effects you have (most probably at the very least). Honestly, I would rune Determination, Clarity and Vitality... I will facetank Piety with no armor... only using regens and innate stats. Each Level increases Health in Beast Form by 20%.[/quote] In the same way, 400% hp feels clearly abusive. Especially if you can double it (let's not say 3-4x, which is acievable) using passives. Last edited by ploki122#1212 on Mar 26, 2013, 4:02:09 PM
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sounds intrresting but i woul dsay it had to be a keystone and no limitation to claws but rather all int/dex weapons
on top of it i would switch lifeleech/manaleech of physical !!!! dmg(there is a 2% manaleech at the shadow tree,would it pretty well) why only the "physical" to switch ? becouse manaleech doesnt increase costs of a skill clarity and vitality shouldnt be affected by this switch imo and the values of the the manaincrease(only of this skill/keystone) before its switchted to hp and the amount of armor/eva for ES will need some testins but overal an realy awesome idea edit* i would limit the skills to all attack/aura/support skills Last edited by ciel289#7228 on Mar 26, 2013, 4:20:44 PM
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