Old uniques are becoming obsolete

kaoms heart
headhunter
shavronne
bottle faith
garp


that is it whole game depends on these unique for 9 years
There's almost 1000 uniques in the game, with likely 800+ of them being completely useless. People who can't see what is functionally wrong with that need to take a hike.
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SeCKSEgai wrote:

It's not even about BiS, it's about useful.


And I made the point that A LOT of uniques ARE useful, especially for leveling - where they shine. They are valuable for ME, when I level. I really don't care that much about their market value.

Lochtonial Caress, Thief's Torment, Praxis, Goldrim, The Screaming Eagle/The Gryphon, Wanderlust, Victario's Flight, Lifesprig, Tabula Rasa... I could go on for hours. Uniques that are valuable to ME because they make leveling more FUN. I get VERY excited dropping some of these while leveling, but also in the endgame, because they will make my next leveling process a breeze.

Now, should these uniques hold some market value? Nah, they are too common. But they are still useful. VERY useful. I don't feel I'm making your point, as you go on and on about value in the market, something I care very little about. If they are useful to ME, they are useful to others.

And as I said, in the endgame, I very much agree that you should be pushing out of uniques and aim for rares - with some chase unique exceptions, which we have.
Bring me some coffee and I'll bring you a smile.
Leveling uniques are great when they drop while leveling and while you can use them - the problem has always been the scarcity of useful uniques dropping when they're still meaningful.

The reason most leveling uniques have no value is that they become very common - after you're already at levels where you wouldn't use them anyway.

I have pages of uniques that I've sent to standard for the sake of collection. Most will never leave their remove-only tab.

But we both know you couldn't go on for hours. Sure you could name uniques for maybe an hour but when you're placing far more value on the items than they have in market it doesn't equate to much.

I used to be a stickler for collecting really nice special uniques for leveling until I realized that most characters I'd level would be in league. The first one lays the foundation for the rest, assuming the league holds interest long enough to facilitate more character creation.

It's not that I don't get "excited" over uniques, but that so few generate it. I can look into my stash and find uniques that still have value even in the standard market, but it doesn't change the fact that there is an absurd amount more that aren't worth the space, or picking up in the first place really.

But really - tabula falls into the useful category, not the leveling as it goes beyond that. A divine is a bit nicer than some sockets, but I still pick up both 6link and 6socket all the same if portals/space isn't an issue.
Yep, totally over league play.
This all comes down to the two driving philosophies that GGG has adopted:

1) New has to be better. If it's not better, people are just going to ignore it and complain.

2) The "end game" has to be challenging. That drives people to only use stronger gear over gear that might be interesting.

Thus you end up with a 1/2 year to 1 year lifespan for uniques. Sorry to all those who bought into the idea that they were adding something permanent to a game that is a textbook example of power creep.
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Shagsbeard wrote:
This all comes down to the two driving philosophies that GGG has adopted:

1) New has to be better. If it's not better, people are just going to ignore it and complain.

2) The "end game" has to be challenging. That drives people to only use stronger gear over gear that might be interesting.

Thus you end up with a 1/2 year to 1 year lifespan for uniques. Sorry to all those who bought into the idea that they were adding something permanent to a game that is a textbook example of power creep.


Hey!! At least Saigon's set was still relatively useful at a higher level albeit far from optimal.

But yeah, the game dynamic pushes the thresholds higher and make things obsolete - if that doesn't, they get hit with nerfs anyway - even now I'm still annoyed with quill rain, couldn't even left a legacy version.
Yep, totally over league play.
Well, this forum has never been representative of the player base. I don't know any way to find out what IS representative either.

However I sell low level "crap" uniques in standard and can say that (almost) anything sells. It sells cheap, and most veteran players wouldn't be bothered with it, but it does sell. Low level leveling uniques sell quickly. I have three public tabs with mostly crap uniques for sale. When I log in, especially on weekends, I immediately start getting whispers.

Bottom line is that people ARE using those uniques.

One possible future is to make more fated versions of uniques. Maybe even fated fated versions, where fated uniques can be further upgraded to even better ones.

BTW, as I wrote this I sold a Wurm's Molt and 2 Redbeaks.
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harddaysnight wrote:
Well, this forum has never been representative of the player base. I don't know any way to find out what IS representative either.

However I sell low level "crap" uniques in standard and can say that (almost) anything sells. It sells cheap, and most veteran players wouldn't be bothered with it, but it does sell. Low level leveling uniques sell quickly. I have three public tabs with mostly crap uniques for sale. When I log in, especially on weekends, I immediately start getting whispers.

Bottom line is that people ARE using those uniques.

One possible future is to make more fated versions of uniques. Maybe even fated fated versions, where fated uniques can be further upgraded to even better ones.

BTW, as I wrote this I sold a Wurm's Molt and 2 Redbeaks.


That's it tho, most veteran players wouldn't bother with it. Part of the reason I keep certain low value uniques is to not have to search standard for someone actually selling them. What you're doing is providing a service, and I would bet regular standard players have a little more patience (AND APPRECIATION) than the league folks that spam whispers till a response.

But a lot of the stuff is still like voidhome or shackles of the wretched.

In standard I don't bother selling the low value uniques simply because I can't even fit all the good stuff from league in active tabs on top of the fact that its not worth the inconvenience to do really low value trades.
Yep, totally over league play.
"
yamface wrote:
There's almost 1000 uniques in the game, with likely 800+ of them being completely useless. People who can't see what is functionally wrong with that need to take a hike.


I would like to take a moment to point something out. there are probably trillions of rares in the game and the vast majority of them are also worthless.

The fact of the matter is that the only items that matter are made , not found.

And how could it not be, crafting has been growing progressively overpowered because it is the only way to keep up with the land slide of new mods we keep getting.

Fundamentally this is also why things like chaos orbs are also progressively worthless.

Just using a chaos orb is idiotic. Too many mods , too many tiers of mods.

Uniques are in the same boat, they are static. they dont get access to any of the new broken as fuck mods ggg adds to the game.

They need to stop adding new uniques , they need to start making quarterly updates of existing ones the primary effort.

that or stop adding new brokenass mods. but lets be real.. that wont happen
Last edited by Saltychipmunk#1430 on Jul 6, 2020, 1:31:15 PM
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SeCKSEgai wrote:
That's it tho, most veteran players wouldn't bother with it. Part of the reason I keep certain low value uniques is to not have to search standard for someone actually selling them. What you're doing is providing a service, and I would bet regular standard players have a little more patience (AND APPRECIATION) than the league folks that spam whispers till a response.

But a lot of the stuff is still like voidhome or shackles of the wretched.

In standard I don't bother selling the low value uniques simply because I can't even fit all the good stuff from league in active tabs on top of the fact that its not worth the inconvenience to do really low value trades.


Most veterans won't bother with it, but there are still a lot of players selling those low level uniques. Buyers still spam sellers. If I'm not quick ( < 5 secs ), then I'll probably lose the sale.

Yea, Voidhome and Shackels won't sell. Neither will Fencoil, Briskwrap or Perandus Crest.

What surprises me is that sometimes I do a /whois, and the buyer is level 95+ buying low level crap in standard. I can only assume they don't keep any cluter at all, not even one bis for leveling.



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Saltychipmunk wrote:
The fact of the matter is that the only items that matter are made , not found.


I suspect you are seriously overestimating how many players do serious crafting. My guess is that the vast majority do nothing more than use the crafting bench to add basic mod like res or a stat they are low in.

Serious crafting has a big learning curve, starting with knowing what has value in the first place.

"
Saltychipmunk wrote:
They need to stop adding new uniques , they need to start making quarterly updates of existing ones the primary effort.


I thought GGG said at one time that they would eventually make a unique version of every base. I just did a spot check on 1H axes, and 10 out of 25 had uniques. If 1H axes are representative, I don't see how GGG can make unique versions of every base and still keep them relevant. Maybe I'm remembering wrong about them saying that. or maybe they've reconsidered.
Last edited by harddaysnight#7837 on Jul 6, 2020, 1:58:34 PM

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