How does stun work?

I don't quite understand the Stun mechanic in this game, and searching the forums didn't reveal any information. I just picked up the Stun support gem which says "20% Reduced Stun Threshold". I didn't see anything about this in the Mechanics stickied thread either. Any info would be appreciated, thanks!
To stun an enemy you need to deal damage greater than a certain percentage of their total life. Reduced stun threshold lowers this percentage so smaller hits can still stun.

For example, if an enemy requires you deal 20% or more of their total life in one hit to stun then a 30% reduced stun threshold would drop it down to 14% or more of their total life.
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does stun only work with physical Damage or also with elemental damage?
insane in the membrane
"
Dudldude wrote:
does stun only work with physical Damage or also with elemental damage?


anyone knows this?
insane in the membrane
"
Stuns
Whenever a player or monster takes damage, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played. The default length of stuns is 350ms. The duration of stuns can be altered by increased block and stun recovery, increased stun duration, and similar modifiers.
For increased block and stun recovery modifiers, the formula used is:
350 * (100 / ( 100 + increased recovery) )

The formula used for determining whether or not a stun occurs is:
stun_chance = 200 * damage / defender_effective_max_life

Where defender_effective_max_life is the maximum life of the creature being hit. Increases to monster life from a party of more than one player do not affect defender_effective_max_life.
For a player with Chaos Inoculation, their defender_effective_max_life is whatever their max life would be if they did not have Chaos Inoculation.

Reduced stun threshold modifiers reduce the value of defender_effective_max_life. For example, 25% stun threshold reduction means you treat their maximum life as only 75% as much as it actually is, meaning you stun them easier.
There are diminishing returns affecting stun threshold reduction of over 75%. When calculating Stun with Stun Threshold Reduction of over 75%, the Stun Threshold Reduction is treated as being:

75 + ( Stun Threshold Reduction - 75) * 25 / ( Stun Threshold Reduction -50 )

If the stun chance would be less than or equal to 25%, it's ignored, so you need to deal more than 12.5% of effective maximum life to have a chance to stun.


Source: http://www.pathofexile.com/forum/view-thread/11707

TL;DR:
stun_chance = 200 * damage / defender_effective_max_life. Without passives or items to modify it stuns always last 350ms.
Only physical damage can stun: this includes ethereal knives.
Last edited by Koiglumth#2526 on Mar 12, 2013, 1:54:24 PM
Player attacks Monsters.

Player hits monster and rolls damage.

Game engine checks damage dealt vs. monster's max life and figures out the chance you have to stun. If player has "reduced stun threshold" modifier, the monster life will look like less than it is, so more chance to stun.

RNG rolls a number and checks the results against chance to stun. Did the player stun the monster? If so, interrupt whatever the monster was doing and play stun animation.

The stun animation lasts for 350ms, during which the monster can't do nothing. But if the player has "increased stun duration" modifiers, the stun animation is slower. Stunning monsters with high "increased stun duration" is funny because they reel back in slow motion.

Similarly, if the monster/target has "increased stun/block recovery", the stun animation plays faster.

So, this is stuns in a nutshell, without all the math behind it.

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