How does stun work?
I don't quite understand the Stun mechanic in this game, and searching the forums didn't reveal any information. I just picked up the Stun support gem which says "20% Reduced Stun Threshold". I didn't see anything about this in the Mechanics stickied thread either. Any info would be appreciated, thanks!
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To stun an enemy you need to deal damage greater than a certain percentage of their total life. Reduced stun threshold lowers this percentage so smaller hits can still stun.
For example, if an enemy requires you deal 20% or more of their total life in one hit to stun then a 30% reduced stun threshold would drop it down to 14% or more of their total life. "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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does stun only work with physical Damage or also with elemental damage?
insane in the membrane
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" anyone knows this? insane in the membrane
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" Source: http://www.pathofexile.com/forum/view-thread/11707 TL;DR: stun_chance = 200 * damage / defender_effective_max_life. Without passives or items to modify it stuns always last 350ms. Only physical damage can stun: this includes ethereal knives. Last edited by Koiglumth#2526 on Mar 12, 2013, 1:54:24 PM
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Player attacks Monsters.
Player hits monster and rolls damage. Game engine checks damage dealt vs. monster's max life and figures out the chance you have to stun. If player has "reduced stun threshold" modifier, the monster life will look like less than it is, so more chance to stun. RNG rolls a number and checks the results against chance to stun. Did the player stun the monster? If so, interrupt whatever the monster was doing and play stun animation. The stun animation lasts for 350ms, during which the monster can't do nothing. But if the player has "increased stun duration" modifiers, the stun animation is slower. Stunning monsters with high "increased stun duration" is funny because they reel back in slow motion. Similarly, if the monster/target has "increased stun/block recovery", the stun animation plays faster. So, this is stuns in a nutshell, without all the math behind it. |
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