Bleed needs to be buffed to proliferate (and maybe buffed in general)

I made an insane bleed axe with harvest so I decided to try out a bleed slammer with the buffs to EQ's shockwave ailment multiplier.

Now last league I played a poison build, and boy that was a lot of fun. Poison explosions from the mod "enemies you kill explode, dealing % of hp as physical damage" caused a chain reaction of poison throughout the pack.

Now that I'm playing bleed I'm using EQ+fist of war, which does have a lot of AoE but there's some issues with clearing full packs sometimes. I have the same explode mod but the explosions do not cause bleeding. They are physical hits so you'd think thematically it should cause bleeds. The same problem persists for bleed explosions from glad/Haemophilia. Either of these explosions should be able to proliferate throughout a pack and bleeding would feel so much better.

Another unrelated issue I'm seeing with bleed is the fact that you can only have one bleed at a time. Now, we have crimson dance which is nice for dual-wielding but playing slams it's not really a great option. I think bleed builds could benefit from some kind of keystone or notable that gave them +1 bleed. I'm not sure what the drawback should be. Maybe lock it behind glad ascendency? I'm not really sure. I'm using a mirror weapon and my bleed does roughly 2-3m dps. I know a lot of other things in the game can do 10 times that much damage with mirror items.

Anyway, my main issue is just the bleed proliferation, that would be such a fun change.
Last bumped on Jun 30, 2020, 11:01:45 PM
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