Flicker Strike keeps randomly dying

I know it's to my own reflected bleed from the golden rule. However, my bleed duration is 3.75 seconds because I have haemophilia and my leech duration is the full 5 seconds of overleech because I have no passives or gear that decrease leech duration (which there are a lot of). I put bloodlust on my movement skill so I know that flicker strike is my only skill that can do damage and also bleed. Am I just not doing enough damage sometimes? It seems like I am tearing through the content pretty easily so it seems like I'm doing plenty of damage...
Last bumped on Jul 2, 2020, 6:58:47 PM
... if you "Movement Skill" is not Flicker Strike, then I can't see why you should expect boosting the Movement Skill with Bloodlust would increase Flicker Strike's damage output.

If any, you would want a second bleeding-focused skill to inflict a long-lasting bleeding, then go with a skill with Bloodlust in order to get the best results. This clearly goes against one-button builds like Flicker Strike if that is your main skill, so I don't think it would benefit you much.
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Maxtrux wrote:
... if you "Movement Skill" is not Flicker Strike, then I can't see why you should expect boosting the Movement Skill with Bloodlust would increase Flicker Strike's damage output.

If any, you would want a second bleeding-focused skill to inflict a long-lasting bleeding, then go with a skill with Bloodlust in order to get the best results. This clearly goes against one-button builds like Flicker Strike if that is your main skill, so I don't think it would benefit you much.


I'm using leap slam to animation cancel out of trouble and to move between packs. I have bloodlust on it so it cannot bleed because it doesn't do enough damage to leech for 3.75 seconds so it would kill me if it could bleed.
Are you a slayer?
Can you describe a typical situation where you die?
Does it happen if you don't use a movement skill at all?
Last edited by Magebanana#7801 on Jun 26, 2020, 1:35:28 PM
It's times that you don't do enough damage and your leech doesn't outlast your bleed. I think it happens a lot when you leap slam onto something, and then a second later your life just quickly drains to zero.

It's annoying. There's isn't really a fix to it as far as I know. I did this in 3.9. Did huge damage but still occasionally died just because of this one issue and it ruined the build for me.

Thinking about doing a flicker with impale and stuff, no self bleed.

I bet this is what you're seeing, right?
https://www.youtube.com/watch?time_continue=31&v=mdElD1H9wL0&feature=emb_logo
Thanks for the replies. I'm glad I'm not the only one who has had this issue.

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Magebanana wrote:
Are you a slayer?
Can you describe a typical situation where you die?
Does it happen if you don't use a movement skill at all?


I have had it when I don't use a movement skill at all. I haven't found a clear pattern yet, but here are some times I have had this happen:

Killed a boss recently at least 3 times (maybe low damage?)
Changed areas (left boss room) twice
Hit things with leap slam (I have since fixed this with bloodlust support)
Randomly while fighting nothing interesting in particular in a map at least twice

These seem to maybe point to low damage? I will continue to monitor the situation because some of the random ones seemed like I should have been doing enough damage I thought.

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Lineguy wrote:
It's times that you don't do enough damage and your leech doesn't outlast your bleed. I think it happens a lot when you leap slam onto something, and then a second later your life just quickly drains to zero.


This was definitely happening. I put bloodlust on leap slam and that can no longer happen. Also fun, I put it on my totem so it quit killing itself. Actually is good on the totem lol.

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Lineguy wrote:

It's annoying. There's isn't really a fix to it as far as I know. I did this in 3.9. Did huge damage but still occasionally died just because of this one issue and it ruined the build for me.

Thinking about doing a flicker with impale and stuff, no self bleed.

I bet this is what you're seeing, right?
https://www.youtube.com/watch?time_continue=31&v=mdElD1H9wL0&feature=emb_logo


Yes that is it but I die even faster. I do have lower life. Did you have any sources of "increased total recovery per second from life leech" or vaal pact on your build? I found out vaal pact and that stat reduce the maximum duration of leech.

I have the full 5 second leech duration and only a 3.75 bleed duration so I should only have to hit hard enough to leech 2%/s * 3.75s = 7.5% of my life in a hit. My life is about 4k so I need to heal for ~300 life on a hit to match my bleed duration (I've not been running maps with recovery modifiers yet) and I have 0.4% of damage leeched as life. I would therefor need to hit for a minimum of roughly 7,500 damage per hit and my tooltip average hit on flicker strike is ~7,500. I have pride, impale, rage, and a decent source of overwhelm. Maybe I'm still having issues against certain rares or bosses since that would be a fairly small safety factor given impale can't leech and rage doesn't boost "average hit" damage much. I guess I will keep leveling and see if I can get some bigger minimum numbers.

Actually, I'm gonna temporarily add some more life leech percentage. Another 4%~8% should give me plenty of a safety factor I'd think for the easy maps at least.
Last edited by DemigodParadox#0524 on Jun 26, 2020, 10:45:45 PM
I just calculated my minimum damage from the character stat page on flicker strike. If I don't crit and I assume my overwhelm + pride cancel out damage reduction then I can do as low as less than a second worth of leech without blood rage at 1.6% lifesteal or 1.6 sconds with bloodrage.

Guess this is gonna be an uphill fight.
I just killed myself again. After Drox died, I noticed I could flicker strike to the banners that were still up but outside of the walk-able arena. I used flicker a few times on one and it kept teleporting me back to the center. I then accidentally clicked the portal and left the instance. As soon as I moved after leaving I took the bleeding damage and died.

It seems there may be a bug that makes your bleeding continue after leaving a sub-area but forcing your leech to stop? I have had a similar issue with this scenario several times now. I absolutely melted Drox and the banners I could see having their hp chunked per flicker strike so I question this being simply a lack of my damage. I have added more leech to my build and have been dying less generally, but it seems like there are probably multiple bugs surrounding leech duration.

I can't decipher whether you are trying to outregen the bleed with your leech or if you are trying to be unaffected by bleed with the slayer node "Endless Hunger", hence my question: Are you a slayer?

Why do you think there's a problem of doing too little damage? If you hit harder you inflict even bigger bleeds and kill yourself even faster...
Last edited by Magebanana#7801 on Jun 30, 2020, 11:56:44 AM
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Magebanana wrote:
I can't decipher whether you are trying to outregen the bleed with your leech or if you are trying to be unaffected by bleed with the slayer node "Endless Hunger", hence my question: Are you a slayer?

Why do you think there's a problem of doing too little damage? If you hit harder you inflict even bigger bleeds and kill yourself even faster...


Yes I am a slayer. No you cannot outheal reflected bleeding. Yes the duration is all that matters. The way the duration of a leech works after the 3.6 nerfs is you leech at 2% of your maximum life per second with no sources of increased leech rate. Your maximum life you can heal from one hit is 10% and cannot be raised any higher because they never added the stat to the game. This means you can leech for 5 seconds at best. I have 3.75 bleed duration because I have haemophilia.

The problem is, if you don't do enough health to heal for 10% of your hp then you don't leech for the full 5 seconds. This is an issue for me because flicker strike is not a slow and hard hitting skill. It scales heavily from attack speed and impale. You also have to assume the worst case scenario as your benchmark since you will die if you bleed for even half a second. This means you can't include critical hit damage and must look at your minimum roll. All of this combined makes it very hard to get enough damage in a single leech instance to outlast my bleed duration. However, I have invested into a lot of life leech so I should be doing enough damage I'd think. Sometimes I'm still dying though.

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