I guarantee GGG will nerf this notable
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Evil Eye (from curse effect medium cluster jewels) was """nerfed""" and has become the most powerful cluster jewel notable in the entire game.
Old Evil Eye: 5% chance to Dodge Attack Hits from Cursed Enemies Enemies you Curse take 5% increased Damage New Evil Eye: Enemies you Curse take 5% increased Damage Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds Who inflicts non-aura curses on enemies and can benefit from blind? Practically every single build in the entire game (Saboteurs and blasphemers don't @me.) It's a guaranteed 4 second blind for almost every build and it comes with a ~4% more damage buff too. It will be nerfed because it's incredibly strong for melee and that is NOT allowed. Last bumped on Jun 17, 2020, 4:56:29 PM
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" MElee has the blind thing with flesh and stone btw. Last edited by Krayken#1299 on Jun 17, 2020, 2:56:30 PM
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also its just 4 seconds and if they are recursed while curse active it wont refresh the blind so its got limited used on harder to kill targets that can survive 4 seconds
not to mention as previous posted indicated the aura version of blind is "always on" and "always blinds" so actually this notable is hot garbage Have you seen the sun exile? THE TRUE SUN? Last edited by davoodinator#3136 on Jun 17, 2020, 3:48:21 PM
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Oh I didn't know Flesh and Stone was so popular.
Evil Eye actually reads like this for you: 3.75% mana reservation Deal 30% more damage |
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I think it a pretty good notable but not overpower.
It come from a cluster jewel right ? Then you have to play with a around that jewel a bit and you most people might be better with someone that his more focus on their build (for other notable/bonus of the jewel) You need to have curse on hit setup/item for a 4 second blind. If your build can kill boss fast, hit ennemies fast whitout oneshot them (as you need to hit to proc the blind to have any values out of it). I can see behing use in a big aoe fast hitting kind of build for an extra layer of defense. It good but it not fitting in every single build. Last edited by milorius#5160 on Jun 17, 2020, 4:34:47 PM
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" Do you actually care about blinding things that last more than 4 seconds? Most bosses are spell heavy and their attacks are so dangerous I sure as hell am not going to wait around to see if I pass a 50% chance to survive. So its a good trash blinder + 5% increased damage dealt to bosses, seems nice enough. And it isn't even a wasted medium cluster if you have curse on hit, sense you can pair it with Wish for Death for culling strike or Master of Fear for unnerve (if spell caster) |
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Wait, people really think this notable will be played? I mean, for real? It's pure trash tier. You have a lot of means to get blind, and getting a medium cluster with no synergy with any build is far from the best.
Last edited by Keyen#4575 on Jun 17, 2020, 4:36:43 PM
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" it had synergy with bane occultist... but the blind being only 4 seconds ruins it... thats 4 seconds of blind on a boss and no more benefit. glad I didn't bother with that one on my mediums as 10% curse effect and hindering felt better :) |
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"A bane occultist has much better to get than a shitty 5% damage taken and a blind you can find everywhere. Any medium chaos damage over time medium cluster will be much more effective. Especially post patch where most chaos damage over time multiplier have been nerfed or outright removed. Last edited by Keyen#4575 on Jun 17, 2020, 4:57:17 PM
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