Can someone explain to me why Wildfire (3.11) is not useless now ?
" It splits the balls evenly among the targets. So no, you wouldn't get 4 balls from all the enemies hit. |
|
" You use these jewles to control what damage type Elemental hit and Wildstrike can choose, with any 2 of them those skill will do 1 element every time. https://pathofexile.gamepedia.com/Combat_Focus_(Cobalt_Jewel) https://pathofexile.gamepedia.com/Combat_Focus_(Crimson_Jewel) https://pathofexile.gamepedia.com/Combat_Focus_(Viridian_Jewel) " Yes among targets of one strike, so you wont get extra ball by making it an AoE skill with Melee Splash, but additional targets hit with Ancestral Call count as being hit by a seperate strike and create their own set of balls. "An it harm none, do what you will" Last edited by Torguemada#3020 on Jun 19, 2020, 9:54:15 AM
|
|
|
The trick is to NOT use ancestral call. the aoe damage comes from when the fireballs hit the ground. its an aoe effect, it overlaps. so by making the skill chain, the aoe effect over laps further. so rather than having ancestral call, you use a dps gem here instead and use wildfire to improve clear speed in conjunction with inc.AOE. so now all you do is sub inc aoe for conc or crit on boss. now that there is tribal fury, ancestral call is over kill imo. better off with a damage buff here
But yes, MS its alot weaker these days. really good clear speed for a low level mapper but not the high end boss killer it used to be. |
|

































