Armour bases
Dont you think you should chance your BIS bases system? If i can be more flexible with Weapons, i cant be same flexible with body armours. Weapons have 5 stats, armours have 2 stats( implicit and base type ).
Why on gloves 4ES=16%SPD, but on body armour 33ES=10%SPD? Why 36% elemental resistances(OFC ON ARMOUR BASE) equial to 10% spell damage? Dont you think for 36RES i shall sacrifice way more than 65ARMOUR? Why dont u make this implicit on Full Plate, that will sounds more realistic. What u guyz think to add some more stats on armour bases such as DODGE(or EVADE)/BLOCK(or PHYS REDUCTION)/Spell damage(or something with mana). Weapons even gives chance to block while dualwielding, but armour is not. I mean lets say i am playing Withc-crit-spell, so i cannot stack phys reduction(most of problems coming from stats and colurs), lets say my gear contain nice HP/RESIST modifiers but bases are Plate Vest, Iron Gauntlets and same tier 999 items on other spots, reason to have this items, way easier to have BLUE sockets on em, low DEX/STR requirements so i can use em, this items have armour/evasion a bit but its gives literally ZERO, why dont you made even this bases be playable by adding BLOCK or PHYS REDUCTION on Plate Vest, lot of peoples will be happy to play crap bases with having like 15-20 phys reductions or a little bit BLOCK CHANCE with no shield( i know dial wielding gives a bit block) . Same about picking Acrobatic node, i rely on my DODGE as defense, so I ALMOST DONT CARE what base will be on me since i have LESS defense, so why dont u add a bit DODGE CHANCE so i can rely a bit more on this mechanic. No need to make crazy amounts like 10% dodge chance on helmet, just few persents will be enough. Ty for ur time, i believe you will tell me "why it can(not) work in PoE" . This thread has been automatically archived. Replies are disabled.
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