Simulacrum splinters were a godsend

Simulacrum splinters did something in poe that I've never seen before in my time playing - added certainty.

In the sea of volatility that is Path of exile - a game where playing a 3 or 4 hour session could lead to little to no reward - splinters were a common fixture, rewarding you for every map you played.

I always viewed simulacrum maps as though they were a bonuses stage where you vie for a jackpot lottery with a bunch of runner-up prizes. Conversely, they were also a steady source of income if you so choose to sell them.

I found myself playing and juicing maps that would otherwise - in the past - be a complete waste of resources and time. No longer did I feel the need to target farm the same few maps over and over again.

I wasn't a fan of everything delirium had to offer, a.k.a exploding shit everywhere 24/7, but I truly enjoyed the added play choices it introduced to the game, even if it was purely happenstance.

In conclusion, I honestly think GGG should consider added something similar as a mainstay to the core game. Something that will entice players to play a larger deluge of maps. Something that will reward players more consistently for the time they invest into a session. Most important, something that will make me reconsider farming Doctor cards all day.
Last bumped on Jun 12, 2020, 8:45:52 PM
This thread has been automatically archived. Replies are disabled.
Delirium league was very rewarding because of most hated herald stacking eploit.

Because herald stacking exploit prices of voices skyrocketed.
Because the price of voices there is a huge to simulacrum.
Becauese of huge demand, splinters are valuable despite their high drop rate.

"
pphnx wrote:
Delirium league was very rewarding because of most hated herald stacking eploit.

Because herald stacking exploit prices of voices skyrocketed.
Because the price of voices there is a huge to simulacrum.
Becauese of huge demand, splinters are valuable despite their high drop rate.


I honestly don't understand the stigma with herald stacking. It's been really strong, yeah, but it's not like we've had other literally immortal builds in the game before yet everyone's ready to hate anyone who plays a Herald stacker.

It was left in the game intentionally by GGG when they had the chance to remove it if they wanted to, so hating on it is pointless. As someone who exclusively plays SSF it was super difficult for me to get the gear together (took a month and a half to prepare) and the breaking point in currency in trade league was rather high as well. With that amount of currency people could've made an almost as good build as well. I just don't get it.

On part of the topic: Simulacrums are fun to play. I also recommend retaining it in the game although we have to see if the way that GGG is implementing it to core will be accessible enough. Harvest will tell. :)
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
like I said before, as a three-month cycle game, its very important to focus on league contents.

as for delirium, thats simulacrum. even 5 orbs cant beat it because you cant drop f voices.

you can get everything in simulacrum and if you think the encounter is too long just party play and gain free exp while watching movies or whatever.
This account is only for feedback and suggestions.
actually farming for splinters reduced the number of maps run for me. there is nothing more frustrating than getting 3 splinters after completing a map when a diff map can get you 30 40 50+. all i run is lair and strand maps and thats pretty much it......only cause of splinter farming
Shitysushi - Arrow shooting build.
Sendeliriante - hollow palmer
"
sendantes wrote:
actually farming for splinters reduced the number of maps run for me. there is nothing more frustrating than getting 3 splinters after completing a map when a diff map can get you 30 40 50+. all i run is lair and strand maps and thats pretty much it......only cause of splinter farming


You wouldn't be running those maps at all if it wasn't for the splinters either. Now you have the added option of target farming simulacrum splinters on top of the other maps that people normally would otherwise. Hence, more variety.
Last edited by Gak_Masterson#6298 on Jun 12, 2020, 4:12:57 AM
some maps were unrewarding to do, some maps were very rewarding, so balance in gaining splinters was messed up, but that is fixable i guess

also that imposed speed demanding gameplay because of delirium fading nature and put unreasonable pressure on players, they must kill mobs as fast as possible, imo this is not a good kind of gameplay

so realization was questionable imo, but the general idea, that players can get guaranteed minor reward at the end of the map, yes, that is an extemely good idea
dead game
bring back 3.13
Last edited by Tainted_Fate#2799 on Jun 12, 2020, 6:12:51 AM
"
ArtCrusade wrote:
As someone who exclusively plays SSF


Why do you have to bring SSF status as part of the argument? SSF doesn't give you bragging rights, just you know?
"
Tainted_Fate wrote:
some maps were unrewarding to do, some maps were very rewarding, so balance in gaining splinters was messed up, but that is fixable i guess

also that imposed speed demanding gameplay because of delirium fading nature and put unreasonable pressure on players, they must kill mobs as fast as possible, imo this is not a good kind of gameplay

so realization was questionable imo, but the general idea, that players can get guaranteed minor reward at the end of the map, yes, that is an extemely good idea


I had somewhat consistent splinter drops. When I was pushing 100 I ran fully juiced T15 Lairs (no orbs) with ~50 splinters avg.

Inconsistency was lower tiers I guess
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
ArtCrusade wrote:
"
Tainted_Fate wrote:
some maps were unrewarding to do, some maps were very rewarding, so balance in gaining splinters was messed up, but that is fixable i guess

also that imposed speed demanding gameplay because of delirium fading nature and put unreasonable pressure on players, they must kill mobs as fast as possible, imo this is not a good kind of gameplay

so realization was questionable imo, but the general idea, that players can get guaranteed minor reward at the end of the map, yes, that is an extemely good idea


I had somewhat consistent splinter drops. When I was pushing 100 I ran fully juiced T15 Lairs (no orbs) with ~50 splinters avg.

Inconsistency was lower tiers I guess


He is not saying incosistency between t15 Lair maps.

Incosistency between t15 lair and t15 grotto for instance. Same tier maps but very different rewards. like 15 vs 50.

While malformation, ramparts are giving 60+ splinters with 4 sextants+alva+fortune favours
t16 carcass gives 15 splinters

Report Forum Post

Report Account:

Report Type

Additional Info