Sweep or Cyclone ?

I can't choose main attack path for my Duelist build ... I am at level 58 having the both .. Should I stay with one and continue leveling ??
The thing is that I don't know which is better in bosses ... For example to kill the Brine King I have to respawn 4 - 5 times ...
I've tried sweep builds several times, but it's just cumbersome to use.

Sweep is a skill that seems like it should be good, but it's just hard to play. Cyclone on the other hand is very smooth to play. It just feels way better.

You might try leveling both gems and swap them out to see which you like better. Early on the build is much the same. Sweep has way higher damage effectiveness, so the way you support it in the long run will be different.

Sweep is limited to 2H weapons. Cyclone can use any weapon type, including 2H, SW, or 1H with shield.

I'm not sure which is better for bosses. I'm tempted to say that Cyclone is, but I don't know that for sure.

The Brine King is not hard to kill. You probably aren't dying because you can't kill fast enough. You are probably dying because of your defenses and maybe not knowing the fight. You want decent health points, capped cold and lightning resists, and maybe a cold immunity flask (or two). Watch some videos because it's hard to see what's happening during the fight.
Yes, as far as staying alive, watch the Engineering Eternity for that act. He walks you through the fight. It's a good example of how a bit of resistance and not standing in stuff that can kill you makes a fight much less painful.

As far as the choice, I don't think there's much contest. IMHO, Cyclone is stronger overall and easier for a new player.
Last edited by GreyLensman#5323 on Jun 6, 2020, 1:35:30 PM
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GreyLensman wrote:

As far as the choice, I don't think there's much contest. IMHO, Cyclone is stronger overall and easier for a new player.


Cyclone is easier to use, but it's significantly weaker because of it.

Cyclone has 162% dps to Sweep's 168%, it makes you move slower and has less range, and it's useless for bleed.
Lol...you created a new account just to post this?

You can make almost any skill sound worse than another if you cherry pick the points of comparison to do that. Or if you choose to define strong/weak in a very specific way.

Cheers

Last edited by GreyLensman#5323 on Jun 6, 2020, 2:08:17 PM
Until level 58 from I saw using them both cyclone make me move slower and the damage in my opinion is lower but on the other hand it's extremely easy to use ... I am thinking to stay with sweep and focus on my defences and maybe wrong choices on passive skill tree ..
PoE is definitely a game of finding what feels most comfortable to you. If that's Sweep, you should go with it!

Cyclone does slow you down in terms of raw, open field speed. Where it excels is in allowing you to move through monsters as if you were phasing - although it's not considered phasing. That, plus stun and knockback immunity, along with the defensive benefit of Infused Channeling, are some of the things that make Cyclone so popular.

If you want to get some thoughts from the forum on ways to beef up your build, you should unhide your character tab. (It's hidden by default for some reason when you create a new account.)

Wait for the next league to start, melee will be getting a few perks.
I have wanted Sweep to be viable forever.
In 3.11, I am going (again) to test a Sweep build.
~ Please separate the PoE1 and PoE2 forums.
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GreyLensman wrote:
PoE is definitely a game of finding what feels most comfortable to you. If that's Sweep, you should go with it!

Cyclone does slow you down in terms of raw, open field speed. Where it excels is in allowing you to move through monsters as if you were phasing - although it's not considered phasing. That, plus stun and knockback immunity, along with the defensive benefit of Infused Channeling, are some of the things that make Cyclone so popular.

If you want to get some thoughts from the forum on ways to beef up your build, you should unhide your character tab. (It's hidden by default for some reason when you create a new account.)



There was a problem because of my mistake and the support of grindinggears helped me in a flash ... My build is now linked and shown .. When you have the time check my passive skill tree and gear and tell me what you think .. Should I continue or start from scratch ...
Just took a quick look.

The good news is you have a lot of opportunity to improve your build. I would stick with this character as a learning experience. You should get a free passive tree refund when the new league starts, so that will make it easy.

Thoughts...

You should decide where you want to specialize. Defensively, Champion leverages Fortify, where Gladiator leverages Block, and Slayer is a leech machine. Offensively, Champ gets some Impale boosts, where Glad is Bleed and Slayer gets Crit and Culling. Look more at the ascendancy points to see what they offer. It's better to focus on one. A build that tries to leverage Bleed, Impale and Crit will not be as strong as one that focuses. Once you get your build in a stronger place, you can run the basic Lab to get your first two points.

Two-handers will get some love in the new league, so I'd stick with that, but you still need to choose between Axe, Mace, and Sword. You will want to take 2H nodes in the tree, but can also leverage weapon nodes.

Lack of links is killing your dps. You want your main damage skill in at least a 4L by now, so three good supports. By the time you enter maps, it's good to be working on a getting a 5L. You can have your body, helmet, gloves and boots as 4L by the time you enter maps. With a 2H weapon that is also a 4L option. (There are recipes in Delve to add, link and color sockets.) You may not need four gears as 4L, but at least two is a basic requirement. One for your main dps skill and one for a support set-up, such as CWDT - Molten Shell - Increased Duration, plus something else that benefits from Incr Duration. More links for your Anc Warchief will also boost that damage.

You could also get yourself a better weapon, since Attack skills scale off the base weapon damage. Going from 2L to 4L with a better weapon would probably give you 4 to 5x your current damage output. That's a huge QoL change.

Defensively, your lack of ele resists combined with low life are killing you. You need to cap your ele resists at 75%, and recognize you will lose another 30% of each when you complete act 10. You can fix this through cheap gear trades, especially rings.

Ideally you would have about twice the life you currently have. You get this from flat life on armor and % increased life in the tree.

The combination of low resist and low life means that there are things one-shotting you that you would normally be able to brush off. This is another huge QoL improvement.

Flasks are another topic that we can save for later - or someone else will weigh in.

This is all just about learning how the game works. Path of Building can help you with that if you haven't used it before.

Anyway, that's a start. Ask more questions as they come up.

Last edited by GreyLensman#5323 on Jun 7, 2020, 11:46:47 AM

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