How much reduced reflect damage do I need?
I currently use below + Primeval force which give a total of 103% reduced reflect. I do cold and lightning damage.
If I run a map with 22% reflect and sextants that increase my cold and lightning damage taken by 12%, would I need 112% total reduced reflect damage taken to be reflect immune? Similarly if I run a map with 22% reflect and shocked ground how much would I need then? IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on May 5, 2020, 4:06:57 AM Last bumped on May 5, 2020, 3:07:42 PM
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Or use Sibyl's Lament ring + Yugul, and you can skip searching for the "reduced reflected damage taken" mods on your main rings? Use Sibyl only when you want to run reflect maps.
"Reduced" means it's additive, so you need the sum of "reduced reflected damage taken" to be at least 100, to be immune to reflect damage. Last edited by 6_din_49#4066 on May 5, 2020, 2:13:25 PM
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" the problem is there are things that increase damage taken, then 100% is not enough. shock for example can reach high values.. IGN: Eric_Lindros
CET: Timezone |
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Okay I get that but exactly how much do I need to counter 12% dmg sextants and shocking ground?
is it 112% and 150% respectively? IGN: Arlianth
Check out my LA build: 1782214 |
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well yes (for both ground and sextant 162%), its just additive. increased and reduced are exactly the same variable. (would not expect you to be asking about this, sorry)
is the Shocked ground mod affected by awakening bonus? I would expect that, but Ive actually never noticed:) IGN: Eric_Lindros CET: Timezone Last edited by Ludvator#6587 on May 5, 2020, 3:01:44 PM
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" Ok great, that's what I wanted to know. looks like its not really feasible to counter reflect while on shocking ground in that case. IGN: Arlianth
Check out my LA build: 1782214 |
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