Curses on Hit x3
Hello everyone,
I have gloves with 2 implicit curses on hit and I took the passive point 'Whispers of Doom' (can apply an additional curse) Gloves curses > Elemental Weakness and Enfeeble My question is : if I take a third curse with a ring with 'assassin mark on it', which 2 of the 3 curses will be applied on the enemies ? Your answer will be very helpful !! Thanks Last bumped on May 4, 2020, 12:41:43 PM
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I'll quote myself from a previous post that was about this problem:
" So, following these rules, we have: > EleWeakness from corruption in gloves > Enfeeble from corruption in gloves > assMark from something in ring Thus: - if that "something" is a non-corruption modifier, then assassin's mark will never trigger because EleWeakness and Enfeeble takes precedence - if that "something" is a corruption modifier, then "Assassin's Mark" comes before "Elemental Weakness", which comes before "Enfeeble" in the dictionary. Thus, Enfeeble will never trigger |
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skill id of Elemental Weakness is "ElementalWeakness"
Enfeeble is Enfeeble Assassin's Mark is AssassinsMark if it is by alphabet, it should be by internal skill id. (in this case the same as shown name) This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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Thank you for your replies !
So if I understand well, if I get the assassin mark on a explicit mod, he will never trigger because the corrupted curses take allways precedence ? |
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Unless you raise your maxCurse to 3, yes. As long it is not given by corruption, or socket it into a Doedre's Skin (which specifically states that curses inside itself bypass curse limit) it will never trigger
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