Cap reduced mana reservation at 75%

Probably not a 'fun' suggestion but for future balance concerns probably a necessary one.
Last bumped on May 17, 2020, 2:30:16 PM
This thread has been automatically archived. Replies are disabled.
And as not 'fun' was accidently read by GGG their combined ever so majestic nodding caused a tectonic shift turning Manahawe, Giggenbach and all the others non dormant. As pyroclastic waves setteled you could see the island turned into one caldera.

The following Kiwi demand led to a worldwide recession.
Last edited by ScoutAT#2736 on May 5, 2020, 2:07:15 AM
noo
- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
<739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.>
- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
"
Ghudda wrote:
Probably not a 'fun' suggestion but for future balance concerns probably a necessary one.


that is a good idea (along with capping several other mechanics and/or reducing current caps on things like evasion and crit multi) but youll get buzzed-off by 'whynerfbuffinstead' and 'nofunallowed' players who cannot accept any notion of being 'inferior' to anything/anywhere (as if playing grind based, luck based game makes anyone superior..)
"
drklrd wrote:
Why 75%? Why not 20%? Why not 90%? Why the arbitrary number of 75%? On what ground have you decided that 75% is "THE" number to go for?


Block has a cap at 75%. Resistances have a cap at 75%. Stun threshold reduction has a soft cap at 75%.

Because of the asymptotic returns at getting to high values, stacking becomes incredibly powerful when you get to high values. 1% increase when you have 50% has double the effect of a 1% increase when you have none. 1% increase when you have 75% has double the effect than at 50%. In other words, something that gives you a 1% increase to your cap at 75% is in effect, as powerful as a 4% block/res/reservation node.

With cluster jewels and the 1% reduced reservation corruption o jewels the limit on auras is no longer pool supply, but gem sockets. Should there be builds that are running every single aura available?
"
Ghudda wrote:
Should there be builds that are running every single aura available?


Why not if the player could afford all of these cluster jewels?
Any hard caps are bad suggestion.
You're seriously proposing a soft cap because of 1k+ exalt builds?

Res cap is there to stop you from being immune to ele damage
Block cap is there to stop you from being unhittable

Capping reserve mana isn't going to solve a game breaking problem.
The builds are 1k exalts because of the extreme demand from the meta.

When you nerf the meta, the meta becomes cheaper.

I don't have a problem with 1k exalt builds, I have a problem with why they became that expensive in the first place.

Things like the voices jewel shouldn't need to be a rare and expensive drop. The game should be balanced in such a way that uniques are almost always opportunistic sidegrades to what is commonly available, and not plateau of power items.
I don't like your suggestion. You are using a canon to hunt a fly so to speak. Problem is not the mana reservation it never was.




IGN : Sir_Big
the way current auras multiply on eachother results in runaway reaction where linear input results in exponential output in power that further increase the scaling.

Guardian and all other 'aura -> flat value -> multiplier by aura' OR 'reservation value -> flat value' sources should go (including the pure bull.. that is PH). along with 'XXX increased effect'


GGG cannot escape from double dipping and multiplying on self calculations and such. as long as these exist it is ALWAYS the best way of building.

this type of interaction - where by stacking something you not only stack the direct value but also its effect is DELIBERATELY avoided in similar games. because it ruins any form of scaling.


mana reservation where after some %reservation reduction investment you get almost infinite efficiency - is broken. or to better put - current game has wide spectrum of scaling vectors. sadly there are ways that simply offer you exponential, no diminishing returns scaling of power thus making all other - linear or hindered with diminishing returns - vectors useless noob traps

block, evasion and other sources of bull 'avoid almost anything' are reason why GGG creates lol-balanced content. you need something special to kill someone with 95% real evade chance + 75% spell avoidance. and 'special' is what we get


auras, stacking them was an issue pre-1.0, it still is. and tbh old auras were annoying gimmicks when you carried spare Alpha's to snapshot auras and the power gain was rather small compared to what we get now

but! worry not. PH will get killed, PH2 will be released to replace it but stronger.

i do not remember a single POE patch without something stupid like PH that made all the 'game of discovery' waste of time when one option was simply 100 times better

Report Forum Post

Report Account:

Report Type

Additional Info