[0.10.5] Shift and Shuffle Templar(Update in the Future)
I always had an eye on converted Damage, because of the benefits from all kind of increased damage. With the upcoming patch, we will get a new melee gem that will basically turn a single target Skill into a AoE Skill. This is like the GMP for Melee Caracters. And i expect a huge downside of this Gem. My predictions are:
Melee Splash -200% Manaincrease -30% less Damage or 100% on Target and 70% on surrounding Enemies Even with this downside you will deal great damage. Our signature Skill will be Glacial Hammer. Skillset AoE: Glacial Hammer,Life Leech, Melee Splash, Added Fire Damage, Weapin Elemental Damage, Mana Leech/Cold to Fire Single: Glacial Hammer, Life Leech, Added Fire, Weapon Elemental Damage Must-have Uniques Hrimsorrow (Glove): 25% of Physical Damage converted to Cold Damage Chernobog's Pillar (Shield): 25% of Physical Damage converted to Fire Damge Stats from Passive Link
Spoiler
Keystone Eldritch Battery: Converts all Energy Shield to Mana Stats +190 to Strength +200 to Intelligence Life 133% increased maximum Life +60 to maximum Life 2.9% of Life Regenerated per Second 0.2% of maximum Life Regenerated per second per Endurance Charge Mana 40% increased Mana Regeneration Rate +20 to maximum Mana Physical Damage 12% increased Physical Damage with One Handed Melee Weapons 34% increased Physical Damage with Maces Elemental Damage 41% increased Elemental Damage 50% increased Elemental Damage with Weapons Resistance +35% to all Elemental Resistances +5% to maximum Fire Resistance +5% to maximum Cold Resistance +5% to maximum Lightning Resistance Endurance Charge +2 Maximum Endurance Charge Armour 87% increased Armour Energy Shield 78% increased maximum Energy Shield 10% increased Energy Shield Cooldown Recovery Critical Strike You take 30% reduced Extra Damage from Critical Strikes Shield Block 6% additional Shield Block Chance Movement 2% increased Movement Speed Misc 30% increased Effect of Buffs on You 28% increased Radius of Area Skills 20% increased Area Damage 20% increased Defences from equipped Shield Damage Calculation Lets assume deal ~143 damage, that is reduced by 30% and so we have 100 damage left at Level 61. - 56% increased physical Damage from passive Nodes and Strength - 75% Physical damage converted to Cold (Hirmsorrow, Glacial Hammer) - 25% Physical damage converted to Fire (Ebony Shild) - 23% added cold damage from physical (Hatred) - 35% added fire damage physical (added Fire Damage) - 91% increased Elemental Damage - 20% increased from impliced Mace Mod 1. Step: increased Physical 100*1,56 = 156 physical Damage 2. Step: Cold damage Converted: 156*0,75*2,01 = 235 Cold damage Added: 156*0,23*2,01 = 71 Damage Total cold Damage: 306 Cold Damage 3. Step: Fire damage Converted: 156*0,25*2,01= 78 fire Damage Added: 156*0,35*2,01= 110 fire Damage Total fire Damage: 188 fire Damage Final Damage 100 physical Damage -> 494 Elemental Damage Thats almost five times of the orginal Damage! I dont know if Mana Leech is necessary. If not i would recommend Cold to Fire. At Lv 61 it turns 68% Cold into Fire. That would mean: Cold Damage: 306*(1-0,68) = 98 Cold Damage Total: 98 Cold Damage Fire Damage: 306*0,68*2,01 = 418 Fire Damage+ Total: 606 Fire Damage Final Damage: 100 physical Damage -> 704 Elemental Damage! Thats seven time more then the orginal Damage. And if it would profit from AoE increase Nodes we would have 20% increased Damage (847 Damage). Last Words As you can see we dont need that much of increased Damage nodes, because of the reuse value of each nodes. That practically left us a lot of free nodes to invest in other parts of the Tree. We can go to resolute Technique or Crit/Accuracy, Defensive Stats/HP and Inner Force. I will update this Guide after we have the final numbers. IGN: PuryFIre Last edited by Imverykind on Mar 23, 2013, 10:36:29 AM
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