Map drop probability

I have clear 5 (from >Tier 11) maps (always with mods) but I have found only 2 maps far below the tier I have played on (2 times map with tier 3). Should be not like that after achieveing bonus objectives and reaching 100 points (I have 138 bonus objectives compleated) - probobility to find map 1 tier higher that I'm playing on - should be like 100% and every additional point should increase chance to find map with tier higher by 2? So... why monsters are droping maps below tier of map that I'm playing on? How I can progress if the game forceing me to play on maps that I can not earn experience points?
Last edited by neosphoros#6716 on Apr 16, 2020, 7:38:54 AM
Last bumped on May 27, 2020, 6:33:14 AM
Oh boy, i was gonna post about this but refrained. But now you have. Im sure this has been said before, about map drops. For me this was the MAIN reason i was gonna quit this game a few days ago. Cuz i wanted to drop the maps i enjoy than needing to run random maps all the time. I agree 10000% on this post man, how can u play a game u cant sustain? There are HUGE ISSUES with map system right now lol , and some ppl that are not too smart will find hell in the map system :

-if you are running say a tier 8 map but your watchstones are not placed this high tier u will only drop low maps rotf. fail system. Like if u didnt place your orbs to tier 8.

-if u did place orbs correctly, yes u can drop lower maps like WTF?? the person is running high tiers and u reward them with like 3 tier lower maps??? lol.

-there should be a guaranteed map drop of same tier or higher at boss, this is what i feel deeply. instead of being penalized for running higher tier? cuz u know well at tier 1 beach u drop good map sustain. sometimes i run only the beach/wharf cuz this dumb crap dont drop the good maps at higher tiers/other maps.

-i was about to quit but looked around online and thought for a long time and learned a "trick/tactic" per say to sustain my wonderful burial chambers map. but did u know what i noticed?? using the new map system with 2 map of favored dropped me LESS SUSTAIN lol. like i ran 10 burial and would get like 7 burials back. so what i had to do was REMOVE this system of fave map and was able to get more of the sustain. like i would run 20 burial and get 25/26 maps to make burials lol. so sure the fave system worked for me getting way more burial but got LESS maps in total.. lamez...

-i didnt wanna address this issue after i found this trick cuz i didnt want it to be tampered with but i will admit this map system needs heavy work, same like ggg trying to fix lately the spawning of conquerors which was also hell.
Last edited by Kiyy#5417 on Apr 16, 2020, 8:12:21 AM
i drop 3-6 maps from a T16 regularly sometimes up to 10 maps from a single map run, i made more than 10ex this league just by selling maps alone mostly from T14 burial chamber which is selling for 16c each and some other random map in bulk sell.

i don't think i really do anything special at all, 4 chisels, 1 alch, 1 vaal, 4 sextants, couple of sac piece and a couple of random scarabs that i dropped from random content.

Last edited by Ozxell#4971 on Apr 16, 2020, 8:31:07 AM
"
Ozxell wrote:
i drop 3-6 maps from a T16 regularly sometimes up to 10 maps from a single map run, i made more than 10ex this league just by selling maps alone mostly from T14 burial chamber which is selling for 16c each and some other random map in bulk sell.

i don't think i really do anything special at all, 4 chisels, 1 alch, 1 vaal, 4 sextants, couple of sac piece and a couple of random scarabs that i dropped from random content.



Been my experience this league too. But I don't even vaal. I'm not too surprised that sustaining a good map pool is easy, I'm more surprised by the fact that I can put a combo of 4 sac frags/scarabs onto every single map and not run out. Not necessarily the best scarabs mind you - but I get them fast enough that I'm siting on over 180 scarabs now and 300+ sac frags w/o buying them and constantly using them 4 to a map. It's really quite nice...

To the OP: Are you using sac fragments/scarabs/sextants? They REALLY help sustain a nice deep map pool...
Last edited by Gravedancer#3729 on Apr 16, 2020, 8:50:39 AM
I've compared t14-16 with alch only vs. chisels + frags + sextants + alch, and for me there was no difference in map drop. That's a few dozen juiced maps; I'm not a farmer so I'm never going to run hundreds of maps to test. If I don't see a difference in a few dozen, it's not significant enough to make it worth doing.

Maybe just bad rng, but I check every league and get the same result.

Not only no difference in map drop rate, but can't sustain the chisels, frags and sextants. I imagine it's no problem for serious farming where you are buying them, but that's not me.

Fortunately, map drops with alch only have been just enough to get to AL6 and something like 125/20 without too much difficulty, but I've definitely noticed rng stretches where I couldn't drop anything higher than t11 from a half dozen t14-16. And same kind of bad rng streaks regardless of juiced or not.

No complaints - just offering one casual data point.
Last edited by GreyLensman#5323 on Apr 16, 2020, 9:56:17 AM
"
GreyLensman wrote:

Not only no difference in map drop rate, but can't sustain the chisels, frags and sextants. I imagine it's no problem for serious farming where you are buying them, but that's not me.


No need to buy them this league. The simulacrum drops fragments, scarabs, sextants, and chisels by the truckload. So you do juiced maps -> get lots of splinters and maps -> get lots of frags from simulacrum to juice more maps. Completely self sustaining cycle.
Last edited by Gravedancer#3729 on Apr 16, 2020, 10:04:44 AM
...but in that metter... what is the point to compleate bonus objectives if those bonuses does not apply to the increased tier map when those maps drop? (I'm always playing with amount of watch stones related to the map tier)
The bonuses do apply. When a map is rolled in the loot table, the game chooses the base tier. That tier could be anything. If you have the bonuses, they get applied when determining the final tier of the map.

So you can get a higher tier map than you otherwise would have gotten, but you can still get a low tier map if the base loot roll called for a low tier.
"
neosphoros wrote:
probobility to find map 1 tier higher that I'm playing on

Bonus doesn't say that anywhere and doesn't work like that.

Oh wait...
Another low-quality bait thread from neosphoros...
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
"
GreyLensman wrote:
The bonuses do apply. When a map is rolled in the loot table, the game chooses the base tier. That tier could be anything. If you have the bonuses, they get applied when determining the final tier of the map.

So you can get a higher tier map than you otherwise would have gotten, but you can still get a low tier map if the base loot roll called for a low tier.


...but if so - if we do not even know what is the base probobility to monster-map-drop what is the point to tell us about higher chance to find 1 (or 2) map tier higher? Only because somebody will tell us that "today we have higher chance to win in LOTTO lottery"... it does not mean that we will.

What is the point to have "chance" to find low tier maps by playing on high tier map? Is should be not like that the BASE value of droped map should be a tier level related to map that we are playing in this specific moment? In other way if we can not verrify any base value system can cheat us because we do not know any value related to probobility of finding anything.

By the logic... by compleating bonus objectives 100 times, every next time we should have possibility to find a map with one tier higher than we are playing on and every additional bonus objective point should increase the chance to find a map with 2 tier higher than map that we are playing on.

In other way if we do not know even probobility about finding even a map at all... what is the different if we know that by compleating mission objectives map that we MAY find MIGHT (becoause in that case this is not evean a fixed information) be 1 tier higher... or not
Last edited by neosphoros#6716 on Apr 17, 2020, 1:54:10 AM

Report Forum Post

Report Account:

Report Type

Additional Info