Specific Questions About Elemental Equilibrium with Minion and Herald

I've been thinking of making an alt using Elemental Hit with a bow using all 3 elements but most of the guides and people I've spoken to said "just get the jewels that block the other 2 dmg types". This doesn't seem like a fun play style and if I were to do that I'd prob just use a specific cold/lightning/fire skill instead.

I them stumbled upon https://www.youtube.com/watch?v=pnno7ELdTBw&t=637s guide on Youtube which uses utilizes all 3 elements (with wands) but I am confused about a couple things mentioned in his guide.

1. He mentions something about linking Brutality support to Herald of Thunder to stop the AoE lightning bolts from giving mobs lightning resistance. I assume this because if his next EH rotation is lightning he wants the mob to not have lightning resist?
Wont Herald of Ash and Ice be doing the same thing without Brutality support though; messing with Elemental Equilibrium? So I don't fully understand the importance of BS on his HoT.

2. EE states "temporarily gains resistance". If we're hitting 4-5x/second with random elements does that mean the mobs/boss all have +25% *and* -50% resists to all 3 at the same time, for a total of constant -25% resist?
Or does that mean EE debuff on them will constantly update and switch multiple times/second to ensure the enemy always has -50% to one only?

3. EE says "your hits", which I am not clear what exactly that means in PoE. I know if your link life leech to a minion that minion will get the LL, not you.
This brings me back to #1 though; if his HoT is proc'ing EE, then does that mean "your hits" means any source in the game?
Won't that also mean his golems are messing with EE? I guess this depends on how #2 works.

Thanks.
Trying to figure this all out before lvl a new char and which way I'm going in my tree to figure out resistance pierce etc...
Last edited by 009Status#6939 on Apr 9, 2020, 4:20:27 PM
Last bumped on Apr 14, 2020, 4:29:52 AM
Elemental hit makes it so that all the dmg is that element. so herald of ice or fire don't matter.

EE refresher every hit. so first hit is fire? enemy gets lowered cold and lightning res. 2nd hit cold? fire and lightning gets lowered.

Minions aren't you so it ignores minions. though you can use it like: only do fire dmg while minions do cold or lightning and they get massive dmg boost
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imanubcake wrote:
Elemental hit makes it so that all the dmg is that element. so herald of ice or fire don't matter.

EE refresher every hit. so first hit is fire? enemy gets lowered cold and lightning res. 2nd hit cold? fire and lightning gets lowered.

Minions aren't you so it ignores minions. though you can use it like: only do fire dmg while minions do cold or lightning and they get massive dmg boost


If the heralds don't matter then how come the streamer in this guide shows that he has Brutality Support linked to his HoT and says something like "when my herald does lightning damage the mobs get lightning resist from EE and we don't want that, so we link BS to make it do no lightning damage" ???

If minions aren't us then is the secondary effect on heralds not considered us as well for EE? If not then again, that doesn't make sense why in this guy's guide he links Brutality Support to HoT to stop it from activating EE?

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Slavpocalypse wrote:
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imanubcake wrote:
Elemental hit makes it so that all the dmg is that element. so herald of ice or fire don't matter.

EE refresher every hit. so first hit is fire? enemy gets lowered cold and lightning res. 2nd hit cold? fire and lightning gets lowered.

Minions aren't you so it ignores minions. though you can use it like: only do fire dmg while minions do cold or lightning and they get massive dmg boost


If the heralds don't matter then how come the streamer in this guide shows that he has Brutality Support linked to his HoT and says something like "when my herald does lightning damage the mobs get lightning resist from EE and we don't want that, so we link BS to make it do no lightning damage" ???

If minions aren't us then is the secondary effect on heralds not considered us as well for EE? If not then again, that doesn't make sense why in this guy's guide he links Brutality Support to HoT to stop it from activating EE?


Because herald of thunder behaves differently than fire or ice and can infact mess up elemental equilibrium. He just wants to get the +dmg of the herald without it hitting enemies for lightning dmg and thus increasing their fire & cold res.
Any other skill than Elemental Hit? heralds would make Elemental Equilibrium useless.

Secondary effect of EE is considered "us", yes.
However, if you're elemental hit, you only do 1 type of dmg on hit.
so even if you use heralds it will not matter unless it it carries effect after target dies
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imanubcake wrote:
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Slavpocalypse wrote:
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imanubcake wrote:

Because herald of thunder behaves differently than fire or ice and can infact mess up elemental equilibrium. He just wants to get the +dmg of the herald without it hitting enemies for lightning dmg and thus increasing their fire & cold res.
Any other skill than Elemental Hit? heralds would make Elemental Equilibrium useless.

Secondary effect of EE is considered "us", yes.
However, if you're elemental hit, you only do 1 type of dmg on hit.
so even if you use heralds it will not matter unless it it carries effect after target dies


OK, wait, I'm getting confused again sorry.

Not the secondary effect of EE. EE does not have a secondary effect?
I meant the secondary/AoE affects of heralds in terms of EE when it says "hits YOU do". So when you say HoT is different than HoA/HoI that means EE considers the lightning bolts from HoT a "hit by you"? But the cold shatter and fire dot from Ice/Ash is not a "hit by you"?

Even if I'm using Elemental Hit skill, HoT will still mess up EE then, for whatever reason? So using Brutality Support is the only way to not mess up EE from HoT?
If I do this, will HoT still zap things at all to help clear mobs or no? Or will the lightning bolts still occur but they'll be physical bolts?
Last edited by 009Status#6939 on Apr 9, 2020, 9:37:39 PM
Each of the elemental Heralds have 2 components
- Added Elemental Damage to your skills
- A secondary source of damage native to the Herald itself

HoT
- Adds flat lightning damage to attacks and spells
- On kill causes lightning damage to shoot out of you and hit targets

HoI
- Adds flat cold damage to attacks and spells
- Shattered enemies (on kill) explode and hit other targets with cold damage

HoA
- Gain physical damage as extra fire damage
- On kill nearby enemies burn for overkill damage (burn does not hit)

Lightning definitely pro s EE, and fire definitely does not. I’m not sure if Ice counts as your damage or the enemy’s damage.
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Aldonés wrote:
HoT
- Adds flat lightning damage to attacks and spells
- On kill causes lightning damage to shoot out of you and hit targets

HoI
- Adds flat cold damage to attacks and spells
- Shattered enemies (on kill) explode and hit other targets with cold damage

HoA
- Gain physical damage as extra fire damage
- On kill nearby enemies burn for overkill damage (burn does not hit)

Lightning definitely pro s EE, and fire definitely does not. I’m not sure if Ice counts as your damage or the enemy’s damage.


OK, thanks. This is pretty much what I gathered from the other poster above as well but wasn't sure and why for that matter.

So HoT *definitely* will proc the EE keystone no matter what, unless I do as the streamer does in his guide by linking Brutality Support?

If I do this tho, will HoT call down 'physical' bolts or does the whole secondary effect just not happen anymore?
Because if so that almost seems like a waste of a precious gem socket; use an extra socket to make the skill weaker...I mean, I understand why in his guide he does this if it in fact stops HoT from messing up EE, but damn. Why would GGG program HoT that way with EE so people need to socket a pointless support gem?
Last edited by 009Status#6939 on Apr 10, 2020, 6:31:38 AM
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Slavpocalypse wrote:
If I do this tho, will HoT call down 'physical' bolts or does the whole secondary effect just not happen anymore?
Because if so that almost seems like a waste of a precious gem socket; use an extra socket to make the skill weaker...I mean, I understand why in his guide he does this if it in fact stops HoT from messing up EE, but damn. Why would GGG program HoT that way with EE so people need to socket a pointless support gem?


Lightning bolts will still shoot out and hit enemies. They will do 0 damage unless you have a source of flat physical damage added to spells. Since EE requires elemental damage to proc, it cannot. Just keep in mind the 130% mana multiplier from Brutality will factor into HoL’s reservation cost.

However, since they still hit (even at 0 damage), any source of on hit can still apply. The animation will still be there as well.
Last edited by Aldonés#1294 on Apr 10, 2020, 12:58:47 PM
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Aldonés wrote:


Lightning bolts will still shoot out and hit enemies. They will do 0 damage unless you have a source of flat physical damage added to spells. Since EE requires elemental damage to proc, it cannot. Just keep in mind the 130% mana multiplier from Brutality will factor into HoL’s reservation cost.

However, since they still hit (even at 0 damage), any source of on hit can still apply. The animation will still be there as well.


OK, so that's even worse as I forgot about the reservation cost when factoring in BS linked to HoT.
So I need to use a gem socket to make it do 0 damage, thus decreasing my clear/AoE damage while making HoT cost more to reserve.

I'm starting to think is it even worth it for the buff to lightning dmg and lightning penetration (from Elementalist/Scion) over say just going Wrath aura if we're going to be reserving more mana and weakening HoT? Or is there another support gem that gives "added physical" that would still make HoT help with AoE clear?

Not sure how important/how much lightning penetration is needed to fully pierce through resistant mobs? I think bosses have a decent amount of resist but the Wiki for elemental penetration doesn't say how much they usually have.
Last edited by 009Status#6939 on Apr 10, 2020, 5:27:56 PM
Sorry I have another question that I think may be crucial to how EE and Elemental Hit works but I'm not sure.

There are some support gems and passives in fire-based trees that have "supported skills have +% chance to ignite" or just flat "chance to ignite".

Does this mean I must ignore support gems and/or passives that give chance to ignite, in the case that the lightning or cold hits from Ele Hit attack will ignite a target, thus making EE give fire+lightning or fire+cold resists at once?

Thanks.

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