Auras are boring.
" ^This. The problem is that Auras give casters the ability to stack as many as they want without any negative effects. Players who chose to go Melee CANNOT stack that many auras. Something needs to be done about it. |
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" Because stacking generic passive buffs and then facerolling game with char that looks like World Of Warcaft/D3 designer wet dream is the definition of hardcore gaming. And PoE is so hardcore and deep... lol. God this game is so fukin mess right now :) Stack HP, stack auras, choose skill to faceroll -> whole 'build diversity' in one sentence. Last edited by KarraKurri#7943 on Mar 23, 2013, 2:31:00 PM
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" Well I can... IGN: Darkrox (not my main, just for easy contact)
~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ |
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Balance is another subject -- how easy do you think it is to run NO Auras? Excluding excellently-rolled rares / uniques?
Both with Melee and Ranged, I see popular, highly effective builds focusing on one, maybe two skills, adding a billion support gems to them, along with running a billion auras. I think the game as it is right now draws us to having less skill diversity. And I'm not saying these builds should necessarily go away, just be more interactive; rather than spam 1-2 skills while running 4+ Auras. |
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" I though Melee can use more auras then anyone! Dmg: Hatred, Wrath & Anger (perfect for stacking ele dmg with weapons) Defense: purity, determination, vitality (or grace/ clarity) Utility: Haste (attk speed + mov speed) Get inner force too, 30% extra effects (I did :D) I agree that with inner force not only the auras become OP - with BM they are too good to miss. BM and Loh/ LL or high regen means that you never suffer the drawbacks of BM. Only downside being you need BM + LoH/LL (& Reduce mana) on gear. IGN: SedQ Sed's Stun Log: http://www.pathofexile.com/forum/view-thread/686396 Last edited by RandomByte#3167 on Mar 23, 2013, 4:52:24 PM
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" I agree, more interactive auars but balancing this game is going to be a nightmare. It has just too many OP tactics. Crit builds will rule once cut-throat starts its really easy to get 100 + Crit Multiplier + the fact that status effects are linked with crits. IGN: SedQ
Sed's Stun Log: http://www.pathofexile.com/forum/view-thread/686396 |
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" I agree -- asking for a few +10%, -10% here and there won't mean very much when everything can change down the road. Which is why I basically said, "This is boring and unbalanced/required at the moment -- let's make sure it's fun no matter how it's balanced." I'm all for balancing, and do think the Auras shouldn't be as powerful as they are, but in a Beta, there's a big priority difference between "some balance needed" and "this is too boring for how much it's emphasized." Beta is the perfect time to experiment with different mechanics, no matter how much a relatively few people whine when their beloved mechanic goes away because most people disliked it (such as multilogging). Last edited by generalmx#7853 on Mar 23, 2013, 7:36:45 PM
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" Maybe you shouldn't have gone with Blood Magic keystone. Last edited by SL4Y3R#7487 on Mar 23, 2013, 8:32:56 PM
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Again, my initial suggestion to "fix" this is to make the Blood Magic gem prevent you from using more than 1 aura (or maybe no aura at all)
If someone uses 4-6 auras, then he NECESSARELY uses a BM support gem. Why? Well he need almost ALL his mana to run all those auras. Unless his skill uses like 10-20 mana he HAS to take the cost of it out of his life. Nobody has skills that have so little mana. If so then they have shitty DPS and can't go on (thus not viable). Thus they need the BM gem to do so Thus "nerf" the BM gem, and solve the issue.. ...unless I'm missing something :P Last edited by gonzaw#3022 on Mar 23, 2013, 9:03:27 PM
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