Why is Trade in PoE the way it is? A History

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Mortyx wrote:
The thing is, from a player perspective, half assed measures are the worst thing you can do while designing something. Some game mechanics are black and white, for example either your game focus around trade or it focus around SSF, either its a game for casuals or a game for "hardcores". Trying to do both will always result in a mediocre experience for both sides.


The same is true for trading, either you allow unrestricted trading and go for it, or you physically restrict trade (with ingame restrictions, not "frustration barriers").

Just the fact that GGG allows you to use all these 3rd party apps that are getting closer and closer to what a fully automated bot is, shows how much they doesn't really view trade as described by "OP". If their endgame goal was to make trade bad they would not let those exist legally, since they overcome the only "barrier" the current trade system has.

Simple removing the public API, and transferring everything to inside the game would solve a lot of issues of the game. I don't care about how many millions Tencent does of profit, i am gamer, i care about the game being good, and that's why i bother with this forum, because i care about playing a good game.

There are plenty of games that prove that if you make a good game, you will get money. Unfortunately most "Gamers" nowadays don't care about quality anymore. Sad are the times when players have to defend the developers income no matte what instead of rewarding them for delivering a good product.


Defend? I'm not trying to say they've made the right decision here, or that nothing needs changing. The post is merely trying to explain how we got to the present situation i.e. that it was a gradual evolution to where we are now. It's merely providing the necessary context for newer players, not telling anyone to shut up about the issue (although I do wish those who pretend it's an easy fix or, even more so, that their views reflect those of everyone, would pipe down a bit). I simply think it's worth knowing where we came from and how we got here when considering where to go next.

And, more specifically, I bumped this post mostly because of this post, which seemed to basically retracing the history of trade in this game as a "solution" (which is understandable, since the post came from a new player) - https://www.pathofexile.com/forum/view-thread/2861044
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How did we go from players being seemingly satisfied with the old D2 style barter and small-scale trade system to people wanting an AH or bust now?


This is a fiction I see often, and it's completely wrong.

I started playing the game with the 1.0 (or 1.1 I can't remember) release, in November 2013. Complaints about the trading system (or lack thereof) were already very common.

This isn't an attitude that has grown over time, but a problem that has existed pretty much as-is since the very beginning.
- here's my sig
Why is Trade in PoE the way it is?

Simple to push people to RMT. RMT is what fills Chris's pockets.

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