Replenishing Presence NERF- WHY!? You gimp others so a broken notable can remain?
Was any thought put into this! What about those of us who use this skill legitimately, we get a 50% reduction because another notable is too powerful... this makes 0 sense. Surely there is a better fix for these 2 to not interact with each other.
This is a great notable to use on a Necro playing legitimately not abusing broken mechanics or an Aurabot supporting other players. Last bumped on Mar 31, 2020, 7:34:07 AM
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Yeah GGG having completly no balls to nerf stuff that is clearly overpowered.
60% aura effect notable cannot be nerfed mid league because of what? Some people using it? Well everybody who uses overpowered stuff should be ready in any second for a nerf. Thats a risk you take using most popular or most overpowered stuff. GGG should teach players such lesson and actualy react as fast as possible ,while not giving a damn if people will cry about it. After few nerfs like that people will stop crying and understand thats its the only fair and most resonable way to keep this game going in good direction. |
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I think you're both missing the crucial detail of, the notable is going to be exactly as powerful for auras as it is now after the nerf. All they're doing is fixing an exploit which allowed things WHICH ARE CLEARLY NOT AURAS to benefit from "increased aura effect."
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" Sadly not, the point here is the nerf of Replenishing Presence, they are nerfing this by 50% as the potential it could be abused by the Purposeful Harbinger power. The point of the post is that - Replenishing Presence is fine as it is and should not be nerfed because another notable is too strong and could abuse this one. |
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" The fix for non-skill auras I can understand, but this does seem an odd choice, as well as going against the previously stated philosophy of not nerfing builds mid league. |
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