[PS4] 3.10.0d Patch Notes

The patch will be released later today (Friday March 20th NZT).

[PS4] 3.10.0d Patch Notes

Console Specific Changes
  • Fixed a bug which was causing interaction issues while having an instant skill bound to the 'X' key.
  • Fixed a client crash which would occur after socketing a cluster jewel, allocating a passive within the cluster jewel region, changing areas and re-opening your passive tree.
  • Fixed a bug which prevented multiple tiers of Harbinger Beachhead Unique maps from being listed on the trade market.
  • Added a sextant display error when there are no available citadels on your atlas.
  • Added a legend for weapon swap within various UIs.

Delirium Improvements
  • Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.
  • Reduced the difficulty of Delirium monsters at each mist depth.
  • Increased the drop rate of Simulacrum Splinters.
  • Significantly reduced the chance of Delirium modifiers appearing on monsters.
  • Disgust's mortars no longer deal damage on impact.
  • Reduced the damage of the stationary volatiles created by Digust's mortar skill by 30%.
  • Reduced the damage that Rage monsters deal by 20%.
  • Reduced the damage of the projectile skill that Spite monsters use by 50%. Additionally, this projectile skill is longer affected by additional projectile modifiers. The explosion damage is unchanged.
  • Increased the range at which Delirium objects that spawn monsters are triggered.
  • Increased the number of monster packs that spawn when you are far into the Delirium.
  • Improved the visibility of Shavronne's Books when under the effects of Delirium.
  • Fixed a bug where Delirium objects which spawn monsters weren't spawning in maps affected by Delirium Orbs.
  • Fixed a bug where the Assailum unique helmet wasn't restricted to only drop from Delirium bosses.
  • Fixed a bug where capturing Bestiary beasts didn't give credit towards reward kill counters for Delirium encounters.
  • Fixed a bug where corrupting a Unique Jewel into a different Unique Jewel didn't give credit towards the Curious Corruption challenge.

General Improvements
  • Fixed a bug where dual-wielding non-thrusting one-handed swords didn't count as dual-wielding.
  • Fixed a bug causing Vaal Side Areas to drop fewer maps than intended.
  • Fixed a bug introduced in 3.10.0 where the "x% increased Attack Damage while you have Fortify" stat found on the Unstoppable Hero ascendancy passive and Rampart passive wasn't working.
  • Fixed a bug introduced in 3.10.0 causing the Harness the Void ascendancy passive to stop working.
  • Fixed a bug where the Gladiatorial Combat cluster jewel notable was giving 2% increased Attack Damage per 1 Armour or Evasion on Shield, rather than per 75 as intended.
  • Fixed a client crash that could occur when using Stormbind supported by Spell Totem Support.
Last edited by Natalia_GGG on Mar 19, 2020, 6:25:31 PM
Last bumped on Mar 23, 2020, 3:57:22 PM
I just had to post. This was the smoothest league start I've ever had. No queues. No blue screens(well so far). No lag. Thank you.

Thank you for the quick updates as well so we can be at par with PC players.
Having a good time so far. Had about 3 crashes so far. Might be linked the the delirium portal.
Still getting the “X” bug at vendors...
ya it's a good league start, glad to see a fast patch too.

I've only bluescreened a few times. I'm just about to get into maps now though, that's where the performance issues really start to happen so we'll see.

Last edited by Anton__Chigur on Mar 19, 2020, 10:45:16 PM
The interaction bug fix is still broken if vaal haste is apllied to the "x" button. Have not confirmed with other vaal skills. I can put any other of my skills and it works fine. Please fix!
Last edited by X-Belial_Prime-X on Mar 20, 2020, 12:45:54 AM
rmsison1 wrote:
I just had to post. This was the smoothest league start I've ever had. No queues. No blue screens(well so far). No lag. Thank you.

Thank you for the quick updates as well so we can be at par with PC players.

I also had no crash till act 9, so far so good. I hope it will be the same in late maps. Didn't have a single fps drop either.
The locomancer trophy is still Broken. Please fix it.
really good league start so far, no crashes, no lagging just 2-3 times rubberbanding with flamedash :)
Ty for the great work and stay healthy everyone! Best of luck for everyone, let the ps-community grow and make it worthy to work on new patches ;D
I have to say, it's been the smoothest league for me so far. Not to mention league start as well. I guess to delay it a bit more paid off. No crashes so far and no performance issues which was the thing I was worried about.

Keep up the great work.

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