Broken Combo? Pledge of Hands + Unleash (Seal Mender) + Spell Echo
I don't have enough Seal Mender clusters to test this properly, but the idea is that Pledge of Hands gives Greater Spell Echo, meaning every repeat cast gets +35% more damage. This is used with Spell Echo for 3 repeats, the last cast being 105% more damage.
This is where Unleash comes into play. It creates seals that release on cast, and according to the wiki, if your cast speed is slow enough (larger than the cd of Unleash) it would go off on a repeat. So if I stack Seal Mender to say .1-.2 seconds, You should be able to Unleash an extra cast during multiple boosted Greater Spell Echo casts, and if you have an Awakened Spell Echo, potentially getting an extra cast that could do 4x more damage (probably work the math for it to get a charge right before last cast at the very least). Can anyone help verify if this interaction actually works like this? Last edited by SVNihilist#2503 on Mar 19, 2020, 9:24:06 AM Last bumped on May 6, 2020, 6:36:17 PM
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I see where you are going, but I doubt you can get your unleash CD low enough with "30% increased Seal gain frequency" because it's not multiplicative.
0.71s on a level 20 gem to get 1 seal. 1 notable would reduce this by 30% to 0.71s*0.7 = 0.497s 2 notables would reduce it by another 30% from 0.497*0.7 = 0.3479 3 notables --> 0.3479s*0.7 = 0.24353s So even with 3 notables you would need ~0.25s to gain another seal, which means you would need to have a cast speed of less than 4 cast per second. Spell Echo alone has a 70% more cast speed modifier. I think it will get dificult to get there. And even then: You get an extra unleashseal between two echos, so what? It's not like at that point the skill just repaets endlessly, you will just get another cast out, which doesn't have the hole echos on it. |
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" You mainly just need it to proc on the last cast, giving you 4 extra casts. Echo giving you 90 + 125 + 160 + 195 base damage (with 20% double damage) = 570% damage Unleash would be 90 x3 + 195 (just the last cast) = 465% damage, with 90% more per extra unleash, whether you get enough nodes to get 2 additional casts (prob not worth the investment even if you can) or get the +1 seal bonuses. At the very least it's going to be an 80%-100% damage boost. Pair this with something like Archmage and stack the damage as high as possible, and you're looking at being able to cast 8-10 mana bars worth in a single cast. Last edited by SVNihilist#2503 on Mar 19, 2020, 11:00:56 AM
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I'm not sure unleash would even work, the keyword is "reoccurring" and not "repeat", You can have an extra unleash in between your "repeat" but again it might not even work the way you think it is.
If your going for pledge of hand, you probably better using something out of combat like storm brand (Cast them out of combat, move around with a bunch of brand that you keep recalling to you) frostbolt + icenova (This one is the only combo that cancel out the "repeat" casting time letting you freely cast a tons of extra ice nova whiteout having to wait for each "repeat" to be cast while profiting from the spell echo casting speed and extra repeat at 200% damage) |
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" That's largely what i was asking about. whether the unleash gets the bonus from the repeat, or that it is based off the original cast. " Storm Brand/Ice Nova is kind of irrelevant to this mechanic. While ice nova is a solid combo, and you do not have to wait for each repeat, it doesn't really work with unleash, and you still have a ton of stationary time with that combo, which is a huge no go for this league. Honestly i've been playing around with an archmage crit arc build using this mechanic. Basically Flame Dash > Arc > Flame Dash > Arc. Arc naturally evaporates entire screens and unleash gives it really substantial initial spread (basically x4 the chains for a single cast) As well as giving it some pretty crazy ramp up for single target. My char is only worth like 1.2 exalts right now but i'm 1 shotting everything except conquerors right now. Archmage is probably a bit broken to be honest. Last edited by SVNihilist#2503 on Mar 19, 2020, 12:55:46 PM
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" Increased seal gain frequency: with lvl 20 gem the frequency is 1/0.71 = 1.41 Hz 1 notable 1.41 * 1.3 = 1.83 Hz => 0.55s 2 notables 1.41 * 1.6 = 2.25 Hz => 0.44s 3 notables 1.41 * 1.9 = 2.68 Hz => 0.37s IGN: Eric_Lindros CET: Timezone Last edited by Ludvator#6587 on Mar 19, 2020, 1:22:49 PM
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Hey, can someone give me some explanation to this?
So the goal would be: 1. cast spell 2. echo hits once 3. gain a seal 4. expend seal 5. 2nd echo hits ? So gaining one seal in between casts? But would that just add 1 repeat? Or can you do this with all stacked seals? So cast, seal, cast, seal, cast, seal ...? |
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So say you did get enough Seal Gain Frequency to get another Seal between Echoes, this is what would happen (assuming lvl 20 Unleash);
gain a seal cast spell - 100 damage spend seal - reoccur spell - 89 damage gain a seal echo repeat 1 - 135 damage spend seal - reoccur spell - 120,15 damage gain a seal echo repeat 2 - 170 damage spend seal - reoccur spell - 151,3 damage gain a seal echo repeat 3 - 205 damage spend seal - reoccur spell - 182,45 damage Total damage without Unleash: 610 Total damage with Unleash: 1152,9 Basically it's at best a 89% more damage multiplier. Now, that may seem good for one support gem but you're gonna need to invest alot of your build into making this work. My first impression is that the amount of investment required will be too much to make this worthwhile. It would be more totally worth it (read: broken) if the entire thing got repeated by Spell Echo again, but that simply doesn't happen, since reoccurs from Unleash do not count as casts. Only that specific cast which triggers the Unleash will be reoccurring. |
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