Sooooo..... the Feeding Frenzy Buff

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HerrImHimmel wrote:
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satanttin wrote:
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imanubcake wrote:
It still gives the damage boost to all minions while you have Feeding Frenzy buff. 10% more minion dmg, 15% move, cast & attack speed.
Just that the supported minion doesn't get the added more dmg anymore.

then it is a buff. thought it was a nerf because i thought it only gave it to minions who get the feeding frenzy buff not to all minions who had feeding frenzy?


The gem used to give supported minions a "more" damage multiplier and the chance for them to give you the "Feeding Frenzy" buff on hit.

While you have that buff, all of your minions deal 10% more damage and have 15% increased over all speed.

As of 3.10 the gem will no longer give the supported minions a more damage multiplier.

You still get the FF buff, the buff still works the same and the minimum aggro range is still set to 70.

Got it?
seems clear so now just use it on a none dps minion and ur other minions still gets a lil boost got it! :)
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
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seems clear so now just use it on a none dps minion and ur other minions still gets a lil boost got it! :)


Nah, the minion with FF needs to attack so the buff can proc... still the most important aspect of the gem that is being able to change minion AI won't work if not linked with the minion you intend to be your main...

Now that's a big no no for spectre/zombie, since you will lose a gem slot just so you can get some good minion AI... skeletons will lose the dash, but that's just a minor inconvenience compared to spectres and zombies...

As for Animated Weapons, if GGG didn't change the old AW AI you won't be needing to use FF since AW was very aggressive, which means more damage.
@satanttin
Yes, but then your "main" minions are not aggressive, and have to rely on their horrible AI to clear stuff effectively (not gonna happen).

Thats why i ranted about the gem being mandatory, yet nerfed every single patch since it got introduced.
Last edited by HerrImHimmel#0237 on Mar 12, 2020, 5:03:53 PM
My strategy for zombies without Feeding Frenzy is to Phase Run into the middle of the pack and use Convocation to call them over. I have Molten Shell to provide a damage buffer, but Bone Armour would probably work okay too. I only use skeletons for single-target.
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Odif wrote:
I played skels ALOT the last two leagues.
The dash ability that skels get when linked to feeding frenzy is HUGE for clear speed.

Just another nerf to skels/zombies.
(Zombie AI without FF is abysmal)

Spectres tho...it depends on the spectre.
I found slave drivers to do fine without FF.

There are 300+ new spectres, so I am sure there will be some who have default AI's that are agressive and do good dps.


I personally prefer spectres with feeding frenzy, and never use it with skeles as you can just drop them on the pack of monsters either way, but I hope you're right in that one of the new spectre's will be both viable and have a decent ai.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
Thanks for the replies folks. That really clears things up and I think I will still love playing with FF.

Thank you.
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HerrImHimmel wrote:
@satanttin
Yes, but then your "main" minions are not aggressive, and have to rely on their horrible AI to clear stuff effectively (not gonna happen).

Thats why i ranted about the gem being mandatory, yet nerfed every single patch since it got introduced.


Depends how you build i guess.

Zombies/skeletons dont need to be aggressive *IF* you have strong ranged aggressive minion in spectres or golems since 90% of map clear is trash and aggro ranged mobs deal with that.

In that scenario zombies/skeletons are for bosses, and you dont need aggressive to be effective there.

It is a big nerf for builds that only used melee minions though. If you dont have the ranged support you really should have FF on everything.

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