How do streamers get Headhunter in every single league...

I make significantly more currency each league despite staying only 1 week or 2 and playing alone(still trading a bit but no macro) and never target farming. Next league I'll definitely try the push toward hh as last one I ended with quite a big networth(rougly around 120 ex worth of including semi high end stuff like lvl4 empower day 3 and, 20ish pure ex without even trying(had good clear but not as good for juicied end game monoliths and medium boss killing) and a metric ton of chaos despite destroying my currencies over and over on fail attempts at crafting because I'm bad. What kills me in the game is the leveling through acts, I really dislike it so I often stick with a character while there are more and more incentive to specialise one or two chars. My biggest money gains were betrayal(since it exists), delve and some blight(did not care doing white blighted maps, I went for the oils), cracked all my stacked decks it was a net loss :).

tl;dr; HH is achievable, there are nowadays lots of ways to make reliable currencies to straight buy or gamble toward it.
Last edited by galuf#4435 on Mar 4, 2020, 3:09:41 PM
My guess is not being bad at the game is how they do it
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galuf wrote:
I make significantly more currency each league despite staying only 1 week or 2 and playing alone(still trading a bit but no macro) and never target farming. Next league I'll definitely try the push toward hh as last one I ended with quite a big networth(rougly around 120 ex worth of including semi high end stuff like lvl4 empower day 3 and, 20ish pure ex without even trying(had good clear but not as good for juicied end game monoliths and medium boss killing) and a metric ton of chaos despite destroying my currencies over and over on fail attempts at crafting because I'm bad. What kills me in the game is the leveling through acts, I really dislike it so I often stick with a character while there are more and more incentive to specialise one or two chars. My biggest money gains were betrayal(since it exists), delve and some blight(did not care doing white blighted maps, I went for the oils), cracked all my stacked decks it was a net loss :).
transfers Amiens
tl;dr; HH is achievable, there are nowadays lots of ways to make reliable currencies to straight buy or gamble toward it.

You're right
They play a lot
They are efficient
They know what are they doing and know the way to get it fastest
The number one way to make currency is to know the value of items, streamers generally know how to price.

If you play multiple hours a day then you will likely get valuable drops, however, if you don’t understand pricing then you won’t maximise their value. I am sure that I have vendored items in the past worth multiple ex because I just didn’t know their value and I would be surprised if I was the only one.
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MarloStanfield wrote:
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I_NO wrote:
Entire clan gets it in the first week how do you feel?





Live to win!!!
I dont see any any key!
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Exxxiled665 wrote:
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trixxar wrote:
If streaming is your job, then a headhunter for $50 RMT isn't really that much.

I pay $180 a month for parking near my job, so per PoE season length I pay $540 for parking. Parking.

You think they bat an eye at $50-$100 for a headhunter that will last 3 months and is gameplay/build defining?


^this
and regular players RMT for it as well, $50 just to have fun for 3 months is not that bad at all. i spend more on a night out


You know theres another option, be good at the game.

6 man teams make more currency in the first week than most people crying make in 4 leagues.

How dare they know how to do this right?
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Imaginaerum wrote:
My guess is not being bad at the game is how they do it

Yeah, because having people send you currency to chance your bases and keep the profit is "skill".
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medicated03 wrote:

6 man teams make more currency in the first week than most people crying make in 4 leagues.

How dare they know how to do this right?


Poorly formed logic: you just highlighted how 6 people need to work together to make good income in a week when solo-players can't with the same level of play/skill.





That implies a design/balance issue. The fuck does skill matter when 6 people can crack a wall with their skulls when you're trying to pick the lock at the door...

And last time I checked the multiplayer party portion of the game got a fucking income boost because no one was using it. Yeah, sounds smart to run but it's still bullshit to then punish SSF and solo players because you need to act like multiplayer is an actually needed part of the game (See how great Wolcen is doing in that regard! 😒)
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medicated03 wrote:
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Exxxiled665 wrote:
"
trixxar wrote:
If streaming is your job, then a headhunter for $50 RMT isn't really that much.

I pay $180 a month for parking near my job, so per PoE season length I pay $540 for parking. Parking.

You think they bat an eye at $50-$100 for a headhunter that will last 3 months and is gameplay/build defining?


^this
and regular players RMT for it as well, $50 just to have fun for 3 months is not that bad at all. i spend more on a night out


You know theres another option, be good at the game.

6 man teams make more currency in the first week than most people crying make in 4 leagues.

How dare they know how to do this right?


Lulz get good bro. Did you write this on your bro keyboard with your bro hat sidewayz for maximum lulz bro?

Keep it tight bro, and as always, getz guud nuubs huh huh huh

Yeah bro fistbump

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