For those worried about the Delirium fogs' effect on performance...

Last bumped on Mar 3, 2020, 2:17:39 PM
Let's hope it plays as smooth as she makes it sound... I can not be bothered to upgrade my decent computer to a god-tier monster just for some game's new bits of content. Could still just ignore the league if necessary but that'd feel like a wasted opportunity for what seems to be an interesting league.
But you may have another problem:

Can you see ground effects?

Ok, some players are used to handle black ground effects on black grounds :-)
"
Jerexil wrote:
But you may have another problem:

Can you see ground effects?

Ok, some players are used to handle black ground effects on black grounds :-)

Ohh I think I know what you mean....the one and only Mr. One Shot !!! GGG that fog is so sly....
Lmao like they would come out and say, get ready for a RIP graphics card, performance melting league.

Look at Blight for example. Not exactly their crowning achievement in resource allocation and performance management.

We will all find out in a couple weeks, if the "low overhead" is accurate.

*side note, I dont ever recall seeing that terminology used for resource consumption in game development? Low overhead? Is this a fixed cost?
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
"
DarthSki44 wrote:
*side note, I dont ever recall seeing that terminology used for resource consumption in game development? Low overhead? Is this a fixed cost?


If you go to the Graphics Options in the game and mouse over the help-text at the side of each, you'll see them describe those in similar terms. For instance, the 'Sun Shadow Quality' setting is described as mostly fixed.
"
Exile009 wrote:
"
DarthSki44 wrote:
*side note, I dont ever recall seeing that terminology used for resource consumption in game development? Low overhead? Is this a fixed cost?


If you go to the Graphics Options in the game and mouse over the help-text at the side of each, you'll see them describe those in similar terms. For instance, the 'Sun Shadow Quality' setting is described as mostly fixed.


That's what I described, or at least tried to understand, with fixed cost.

There are no pop-ups that mention overhead, and what that is even tied to? Global Illumination for example, or as resolution increases. What about the impact of dynamic scaling? Will the fog blur in heavy action? (RIP ground effects and Metamorph dual encounters)
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
It doesn't matter whether you can see the ground or not. The fog is there for feels, not for or against any particular play style.

It's a cool effect.

Does it make the game more difficult? Yes, but again, they don't care if the game becomes more difficult. At this point, they're selling an interactive CGI movie.

People instinctively know that if they were to step into the Upside-Down, alongside Will and Mike and Eleven, they might get entangled in roots they can't see, and slowly eaten from the inside by the Demogorgon, because of the thick fog and perpetual night conditions there.

But they still watch Will and Mike and Eleven and Beth and other hapless residents of Hawkins, IN get swallowed up in the Upside-Down because it looks soo metal.

So we will watch streamers crank up the fog machine and step into the Upside-Down and get tripped up in roots and fall into sinkholes and get hoisted on the petards of a thousand detonating corpses because not only is it taking place in the grim dark that is Wraeclast, where everything is black-on-black or red-on-red, but now covered with a thick blanket of fog.

All for a goddamn Twinkie.

And we'll cheer them on knowing they are de-facto choosing to play PoE with their eyes closed. Can't wait until they run lab with delirium fog covering the saws and spikes and holes in the ground...that should be amusing.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
eh if you're using 3+ year old hardware and expecting a game updated tomorrow to run great on your aging PC then that's not really GGG's problem
"
crunkatog wrote:
Can't wait until they run lab with delirium fog covering the saws and spikes and holes in the ground...that should be amusing.


Generally speaking, both the Lab and Delve don't tend to feature any league mechanics. Delve gets them through dedicated nodes, but not in general. Lab typically doesn't get them at all (the only exceptions I've heard of are with mechanics that affect stuff that's already there, such as Nemesis on rare mobs, Bloodlines on magic ones and during Bestiary again on rares).
Last edited by Exile009#1139 on Feb 25, 2020, 6:30:28 PM

Report Forum Post

Report Account:

Report Type

Additional Info