[BUG]? The Covenant + Aura reservation

"
MesostelZe wrote:
If the lack of increased mana cost weren't intended, then why wouldn't the item description read "All gems are supported by level # Blood Magic", or include an explicit cost multiplier?

It seems to be doing what's on the tin. You equip the item, you have Blood Magic, you cast the auras, their properties (including their cost) are determined by your passives and their statistics at the time of casting.

I think treating this as a special case would certainly be pretty weird and undesirable. So if there's an unintended aspect of it, then it has to be that auras have their properties determined entirely at the time when they are cast.

Personally, I think the present mechanic is actually good, and apart from the mechanics being easy to understand, allowing this kind of trickery opens up some options which are really cool, not just in this case, but in the future in general with various uniques being able to manipulate the properties of auras when worn during the cast.

Maybe the game is a little harder to balance this way, and if you think the problems with balance are too hard to solve, then fine, but I think this is a mechanic which is otherwise worth preserving, because it opens up more potential complexity and diversity, being able to extract some additional creative use from uniques that would otherwise sit in your stash or be traded away because they don't really have a place on the character.

The only thing which I think perhaps ought to change is that auras are presently not preserved through a logout/login cycle, so if you do something like this, you not only have to repeat the ritual when the gem levels, but also every time you log in. It would be nice to log in with the same auras on your character as were active when you logged out.

Thing is this is just part of the current problem with effects like Blood Magic. Currently it is also possible to move around a Blood Magic or Reduced Mana Cost support in a similar manner. It effectively frees a gem slot up which is certainly really handy. Personally I'll run Clarity, Haste, and Discipline with a Reduced Mana Cost, then swap out the Reduced Mana Cost and cast Anger. Those other three auras still benefit from the lowered cost netting me a rather significant gain to my energy pool. At that point the support gem might as well just sit in my inventory. I'll do the same thing on my farming character, move a Blood Magic support gem around with auras to get him to low life and then take the support gem right out. I don't think the intent of certain support gems and items was to have them sitting the inventory to be used once for their effects.

Admittedly yes it does open up niche uses for certain items (the robe in question for sure) but the reasons for changing the mechanics will still be justified (if it gets changed).
IGN: Alfrost, Racthoh, The_Crimson
Standard Rings and Amulets: http://www.pathofexile.com/forum/view-thread/960556
"
MesostelZe wrote:
So if there's an unintended aspect of it, then it has to be that auras have their properties determined entirely at the time when they are cast.

Yeah, that *is* the unintended mechanic, to my understanding :P
Last edited by Vipermagi#0984 on Mar 25, 2013, 3:26:42 AM
"
MesostelZe wrote:
If the lack of increased mana cost weren't intended, then why wouldn't the item description read "All gems are supported by level # Blood Magic", or include an explicit cost multiplier?

It seems to be doing what's on the tin. You equip the item, you have Blood Magic, you cast the auras, their properties (including their cost) are determined by your passives and their statistics at the time of casting.


Auras are different though since they are persistent. What *SHOULD* happen is when you no longer have blood magic, your magic no longer uses blood. It should automatically switch the reserved life to reserved mana or simply disable the auras.

Another (i guess semi related) example is support gems for spectres. Once you've summoned them, you can take all the support gems out just leaving the summon spectre gem. That essentially gives you up to 5 free (poss linked) gem slots. You could for example use those blue/red/greem linked slots (used for minion life/dmg, GMP, IIQ etc) for a really strong fireball you couldnt otherwise have used.

Changing the supports for any skill should affect all CURRENT instances of the skill as well as future casts.

The simple solution in the case of this armor is to change its mechanics to work the same as Prism Guard shield. Only gems socketed in the armor are supported by blood magic.
Last edited by Asmosis#7365 on Mar 28, 2013, 6:58:49 PM
"
Asmosis wrote:
Changing the supports for any skill should affect all CURRENT instances of the skill as well as future casts.
No, it shouldn't. That would lead to always summoning with no supports, then adding supports afterwards to increase their damage/life/etc at no penalty since you already paid the mana cost without an multipliers on it.

Mana reservations skills are a special case, but in general, a skill has the effect you paid for - which is the supports on it when you cast the skill - and it should continue to work that way.
Last edited by Mark_GGG#0000 on Mar 28, 2013, 8:13:38 PM
i just bought the item only for that effect for over an exalt and i saw people buy it for 7 exalt and more just for that effect... im not really sure how you want to change it without loosing its full value... some further information would be really nice
ign: JJPPH
"
Mark_GGG wrote:
No, it shouldn't. That would lead to always summoning with no supports, then adding supports afterwards to increase their damage/life/etc at no penalty since you already paid the mana cost without an multipliers on it.


I can't think of a situation in which having paid a lesser mana cost in the past is a larger benefit than having several gem slots free. This doesn't seem like a strong argument.

Report Forum Post

Report Account:

Report Type

Additional Info