[Beastiary QOL] PLEASE show beast level at the blood altar UI without needing to hover over

So I was leveling a lv 40 smurf in HC.
Noticed monsters had corrupt blood so I went beastcrafting a staunching flask.
Guess what? I got one-shot by another beast I caught on my main character which was lv 70.

Just as I thought I got better at the game, learning to counter mechanics that kills me, bad optimization fked me in the ass. This kills the fun.

Honestly, I don't think this is intended, if this death is my fault for not checking the beasts before crafting a simple life flask, I'm willing to improve. But please also tell us what else dumb mechanics that isn't related to gameplay will kill us.


GGG please just show monster lvl while beastcrafting instead of showing these useless monster type icons.
Last bumped on Feb 17, 2020, 7:49:54 PM
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+1
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
As much as levels ( and SORTING TOO, like wtf is this GUI again ? if you have a reroll sometimes you need to scroll through 1357865313459684321 beasts, hovering each one of them before you find one that is low level enough to kill ... ) would be better shown on those tiles somewhere ....


Why in the hell would you not check what you are going to fight first ??? Oo
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
+1

Prolly happens in around 4 to 5 years. QoL improvements are usually not on their to-do-list
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Feb 17, 2020, 7:50:20 PM

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