Possible solution for the Close Combat - Range balance Problem?

With melee chars you are right next to the action of a fight and in direct range of monsters and bosses. So you are an easy target for their slams, ground effects and other staff that could kill you. So you need a lot of damage migration and defenses. While range classes, spellcaster, or summonor could stay at the edge of the screen and do damage nevertheless and are less likely to die.

The tree is open for every other class(additionaly through anointments). Even defensive gems are usable for other classes , if you stack the required attributes. So every attempt to buff the defensive of melee chars, will balancewise mean, that you also buff the defensive of other classes. This will result in more unkillable meta range characters (like summonors).

Perhaps is is possible to jiggle both balls at the same time. You can buff defences but also invite players to be closer to the action.

What if you implement a additional value to the game? You could call it Tension, Inflow, Influx, Impringment, or something like that.

It would be force that looses it's power the further away a Charakter is from its magic skills (not weapon damage). That will result in less damage the skills does. (Like Point Blank, but by default).

The mindcontrolled Zombies or Skeltons will gets slower and do less damage, when they move to far away from the influence of its master.
Spells do less damage, the further away their are from the magic power of the caster, Totems will become weaker, and so on.

That would force players to exchance safety with damage. Standing at the edge of the screen wouldn't be that effective, as it is now.

Does my suggestion make any sence gameplay- and balancewise? Any further ideas?







"The master has failed more times than the beginner has even tried." - Stephen McCranie
Last edited by juyevon#0958 on Feb 12, 2020, 1:47:00 AM
Last bumped on Feb 12, 2020, 1:41:20 AM
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Sense it does make, but..

It is hard to piece the results of such a change. You rather say it yourself - what if everyone had point blank do you think they would like it?

..

Okay, what if.. i am just throwing a thought here.

What if this stat was introduced, and by default everyone would be less effective at range, even melee aoe abilties that aren't really melee. But this new stat, it would reduce that penalty.

Effectively it means, if you are not melee, you need to invest in this stat, which then again effectively means melee get an automatic boost because they don't need to invest in this stat.

Okay, but psychologically that sounds a little nasty to me, what if we reverse engineer it.

Instead of default point blank(annoying, no?), we instead give a stat, aura, whatever that gives increased benefit the closer you are to the enemy. Yes? Increased reduced damage taken and increased damage dealt the closer you are to your enemy.

Just thoughts.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Feb 12, 2020, 1:42:00 AM

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