The most terrifying aspect of Delve

The fact that you need to click on the cart and look at the map to move further, leaving you completely exposed. I am not sure how the game is designed to always pull enemies from off-screen (and of course the ranged ones start shooting at you from off-screen too) but it 100% follows Path of Exile's main design philosophy - the aftermath is way more dangerous than the actual fight.
Last edited by Johny_Snow#4778 on Feb 7, 2020, 7:33:37 PM
Last bumped on Feb 8, 2020, 3:34:16 PM
You can start every run from upside, where Nico is. If you worry about rips.

Just sayin.
It is rather annoying to me how often this game still has enemies or some kind of cast-on-death crap when you've 'won' and should, in any other reasonable game, be safe, but if you don't clear 100% of the screen and all the surrounding screens before you stop focusing then you're asking for death
While I don't agree with it.. it's one of the few actually threatening mechanics left. It's kind of sad that most enemies actually exist after they are dead..
Those retarded exploding ice golems and the invisible ground degen are what pisses me off the most about delving.
Did you know you can just literally go back to mine encampment and then select a new destination within like 3 seconds after completing a node if you really scared of getting backstabbed.

Just quickly click on cart, then quickly click "return to mine encampment" on the top left of the UI screen. But it can be annoying because you need to load every new instance when moving to next node if you do this method.

If you don't want to use that method, you just care for the big spiders, usually they are the ones that causes problems, because they will summon small spiders on death after a few seconds, but you can easily see that because its tummy will explode, indicating it will summon small spiders. Other than that there's nothing to worry about mobs in darkness backstabbing you.

So I personally don't think this is the most terrifying aspect of delve lmao, you will find something even more terrifying in delve later on the game.

These are the actual most terrifying things in delve for me
1. No chill smugglers stash nodes
2. Beyond nodes
3. Echoing Lair with like insane mods
4. Double speed no chill nodes
5. Rare fossil nodes with dangerous mods
6. Double speed Aul / city nodes
7. Triple damage nodes (for tank builds)

whenever I see these in delve, i be like "oh shit here we go again"

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Those retarded exploding ice golems and the invisible ground degen are what pisses me off the most about delving.


The ground degens aren't invisible. You can obviously see it from far away when you see an exploding weta explode and there's some blue spot on the ground, indicating it's a cold ground degen.

Zombie degen is even easier to see, as long as you see the zombies, you know they will leave ground degen there.

Exploding golems aren't that much of problem, but I can imagine it being a problem for some people especially for melee.
I cast remi - a very beginner friendly guide : https://www.pathofexile.com/forum/view-thread/2866127
Support me if you want to! ttv/remicaster1
Melee is my best delver and I still take time to go throw down flares and clear side tunnels off the node (not the tunnel) before activating the node. Knowing a pack of cheeky monkeys or a rare shrieker with concussion shock blast will NOT backdoor me while I'm picking the next destination or even just pcking up currency, is priceless.

Shattering enemies or blowing up corpses as you go is pretty important, and every league it seems like it gets more mission-critical to clear corpses. As if we don't have enough contingency shit taking up gem sockets and flask slots already.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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Johny_Snow wrote:
I am not sure how the game is designed to always pull enemies from off-screen


yep, i swear, the game sends monsters from five screens away if it thinks you're afk.
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dachoppa wrote:
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Johny_Snow wrote:
I am not sure how the game is designed to always pull enemies from off-screen


yep, i swear, the game sends monsters from five screens away if it thinks you're afk.

I wouldn't be surprised if there was a function that triggered a monster spawn right on top of your character if you activate a screen-filling GUI like investigation board or delve cart map...
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
I took a rip there at lvl 98 studying the chart. Since then I always immediately warp to the mine encampment. Not worth the risk. If you know your cart plan a few nodes in advanced it's not bad it's just when you're looking for optimum routes it can get you.

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