How Incursion temple mechanic works and why it needs to be changed.

Now, this topic has been in my mind since incursion has been included to the core game as 3 spawning in 1 area.
I think this concept was not well thought but very practical for devs.
You simply packed everything into one area and 3 encounters.
If we go with the thought that temples arent pre-determined, this gives us only 4 tries to upgrade our rooms to lvl 3.
What this means is per area gives us 3 different rooms that cannot be same. And that limits our chances to 4 tries to upgrade rooms fully.
Now again, this is only unfair with the thought that temple isnt pre-determined. What I mean by that is when we get our temple the choices we will be given are pre-determined and I doubt thats the case because depending on our choices the rooms change their base type.
So if we are to go on with that in mind I think Incursion encounters are unfair because we had 11 different tries in incursion to upgrade our rooms but now this is down to only 4 tries which makes the maxing of the temple rooms way harder.
My suggestion; let us choose the rooms we want to upgrade but leave the options for choices to be random
or; make the rooms that are inhabited in our temple more likely to be chosen by the random system.
Otherwise temple goes haywire and all over the place with limited choices and making it harder to upgrade the rooms.
I think this design change is one of the reasons why temple became the most unpopular and unliked encounter.

What do you think about this? Have you ever felt like your temple isnt doing what you aim? I d like to read your thoughts too exiles.
Ty for reading.


Additions:
This one suggestion I really liked which can give more meaning to both temple and vaal sides since they co-exist in their respective storylines.
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Baron01 wrote:

I would not mind if GGG revamps incursion and fuse it with Vaal side areas. If Vaal side areas become source of incursion items and curruption based on a chance to spawn in the instance, this could help with cleaning the game up as it is currently very cluttered with the side content. Do not get me wrong, I like the side content but some level of streamlining would help as we will soon run out of places to put new content.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on Jan 30, 2020, 4:51:59 AM
Last bumped on Jan 30, 2020, 5:19:36 AM
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Temple was just a proto-Betrayal league. :P

From what I've been told, if you get the room you want upgraded, you can just ignore the other encounters (do NOT talk to Alva) until you find her in another map. The reason for this is you can't get two of the same room in one map. If you're trying to upgrade a room to T3, your best bet is to not engage in the other encounters if you're lucky to build/upgrade your desired one.

I'm on board with giving players more control over what rooms they get to upgrade in the temple, much like you could with manipulating the Syndicate.
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Last edited by Pizzarugi#6258 on Jan 21, 2020, 3:40:29 PM
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Pizzarugi wrote:
Temple was just a proto-Betrayal league. :P

From what I've been told, if you get the room you want upgraded, you can just ignore the other encounters (do NOT talk to Alva) until you find her in another map. The reason for this is you can't get two of the same room in one map. If you're trying to upgrade a room to T3, your best bet is to not engage in the other encounters if you're lucky to build/upgrade your desired one.

I'm on board with giving players more control over what rooms they get to upgrade in the temple, much like you could with manipulating the Syndicate.

I was going to mention that but thats simply too convoluted and takes way too many tries to maximize our rooms. This is not an healthy mechanic to include in your game imo. That means you either have to do 3 rooms in 1 area and wish for the best or waste your tries in 1 room(s)* per area and waste 12 quests in order to reach 1 temple.
I think that shouldnt be a reasonable answer or choice to make.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on Jan 21, 2020, 3:44:31 PM
I wasn't aware the rooms change !???!!??

Every time I skipped an Incursion, Alva always offered the same options every map, until I ran it, it never changed because I skipped it. The same way that all 3 offers per map are the same until you engage with the first one, and then the other two are the same until... and so forth.

There by I do not understand how this should work, since I never got the same room twice in a row, not in the Incursion league, nor after.

To me it seems, that the same room cannot roll in any case for 2 times after it rolled, independent of 1 per map (Incursion) or between two maps (post Incursion).

That being said, I sure love more control over my temple (as everything else for that matter).
Last edited by Yahira#1053 on Jan 21, 2020, 4:35:28 PM
It always feels like you're working backwards when a room you don't want spawns at level 2, and the option you want yields a level 1 room. I rarely get 2 level 3 rooms, even less likely ones I actually want. Then the rooms without an architect yield a level 1 room as well.
I would appreciate if Temple rooms that are upgraded are decided when you talk to Alva rather than when you enter a map where Alva spawns. This way you could actually get 12 shots at upgrading the temple rather than just 4.

OP's suggestion to add weight to already occupied room, in an attempt to avoid empty rooms (chasm, etc.) is problematic as it could lead to situation where you might not create a path ot Temple apex.

Considering how current master mission works, giving players more chances to upgrade Temple to their liking, ie. 12 shots due to random generation upon each interaction with Alva, can only be good. Temple is no longer as lucrative side activity as it was some time ago, especially due to weird way map room interacts with the new Atlas system.
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Baron01 wrote:

OP's suggestion to add weight to already occupied room, in an attempt to avoid empty rooms (chasm, etc.) is problematic as it could lead to situation where you might not create a path ot Temple apex.


To add to that encounters appear each time heavier in each horizontal line.
So this way it would be guaranteed to make way upwards to the omnitech.
Trust your mind and strengthen your abilities!
I don't think it's necessarily "unfair" if you can't get to tier 3 rooms every time. It's not like Conquerors are "unfair" because it doesn't drop Awakened gems every time. Sometimes you get it, sometimes you don't.

What I do have a problem with is when the temples are kinda bad in the first place, but you're stuck with it for the next 12 incursions anyways. As you've stated yourself:

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MrsDeath_ wrote:

Now again, this is only unfair with the thought that temple isnt pre-determined.


This is the part you want to tackle, and your suggestion doesn't really address that. It just leaves the problem there while adding a counter-balance. I do agree that this part is a bit of a problem, and I would suggest something like this:

Instead of Alva throwing you into a random temple, you get a 'setup round'. The first time you meet Alva, you get 3 incursions to the ENTRANCE OF 3 DIFFERENT TEMPLES, which will be similar to the stroll through the jungle right before going into the completed temple. The difference is that instead of finding a completed temple to enter at the end, you just find a site with bare foundations and that's where the incursion ends.

At the end of the 3 incursions, Alva will meet you at your hideout. When you talk to her, she'll say something along the lines of, "So...which timeline do you want to plunder, Exile?" and then she'll present to you with maps of all 3 temples side by side. You then get to choose one of the three.

From there you just proceed as usual, with 12 incursions to alter the chosen temple.
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Yahira wrote:
Every time I skipped an Incursion, Alva always offered the same options every map, until I ran it, it never changed because I skipped it. The same way that all 3 offers per map are the same until you engage with the first one, and then the other two are the same until... and so forth.

Once you talk to her, you have to run the incursion or she is going to propose you the same room forever ( until you run it ).

This is why if you find the one room you want to upgrade in a map and have remaining incursion in this instance, you can choose to not run them so that those 2 "next tries" might spawn the room you want in a different instance.




Maybe it would be better if there were less empty rooms at the start of a temple to begin with ?

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:


Maybe it would be better if there were less empty rooms at the start of a temple to begin with ?



I would look want the temple mechanic to change in a way that we would be guaranteed to get 3 rooms of choice to level 3 in a fully explored temple. Rest of rooms would be just fillers with monsters to kill on the way to upgraded rooms or top of the temple.

Another update should happen to Architect as the fight and its loot is very underwhelming. I often question myself whether it is worth the effort or risk to kill it as it barely drops anything worth the while. The incentives are in the rooms below the Apex.

Anyway, I'm for any change that would give us more control over what rooms we upgrade.

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