What makes ES any different from life?
I don't really understand the mechanics of the game, so if this is an easy answer and a dumb question I apologize.
What makes stacking ES any different from stacking life? For example, is 2000 life and 2000 ES the same as 4000 life? Does damage apply to ES differently than it does to life? Do they regenerate differently? I'm just having trouble seeing distinguishing features. |
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ES regenerates while your out of combat and status effects go off your total max hp.
"Words have no power to impress the mind without the exquisite horror of their reality". -Poe
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Chaos damage bypasses your energy shield, so that's a difference. Also, energy shield doesn't recharge until you leave a fight. Unlike life regen, which is per second no matter what (except at full health, obv).
All the things I want to remember are in the places I'd like to forget.
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Status effects like freezing have a lower chance of affecting you with high health, so people with energy shield are affected by things like this more, making it a pretty horrid option for melee characters.
A good side of ES is that you can for example get Chaos inoculation for total Chaos damage immunity, and on top of that Energy shield has It's own regenerating mechanic, where if not hit for a few seconds, It'll regenerate extremely quickly. Downside of course is, no health potions. It's true that ES doesn't regen per second like life does by default - But theres a passive skill that translates life regen into ES regen. Last edited by Disrespecting#1065 on Mar 19, 2013, 10:10:46 PM
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The main differences are:
* Energy Shield recharges faster BUT you first have to wait a few seconds of not taking any damage before it will begin recharging. (6 seconds, or less if you get cooldown recovery nodes) * Chaos damage completely bypasses Energy Shield. * Energy shield cannot be restored with Life Flasks, but life can. * As long as you have at least 1 Energy Shield, you have a 50% chance to avoid being stunned. Last edited by Axebane#6055 on Mar 19, 2013, 10:14:41 PM
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" Actually it does regen on it's own, but you have to not take any damage for a few seconds for it to begin recharging. Last edited by Axebane#6055 on Mar 19, 2013, 10:16:59 PM
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" I meant it doesnt regen "per second" like like does by default. |
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Troll
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" what happens if you take the passive "life regen gets applied to energy shield" ? does it still wait till you're out of combat ? or does it take the life regen attribute of being immediate ? |
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" I don't believe the passive you're thinking of is 'life regen' but 'life leech' instead. Unless there is another passive that is similar to Ghost Reaver but for 'life regen' instead of 'life leech'. In that instance, if you're running a high ES/low HP build you can still use life leeching abilities to heal your ES. This applies directly after the melee hit, just like how life leech applies when you're using it normally to regen your hps. Otherwise Ghost Reaver does not apply any of your built in life regen abilities to your ES and normal ES regen is 6 seconds default out of combat before its life regen kicks in. One thing I don't think I saw anyone mention is the default regen rate of ES is like 50/second as compared to the much smaller default regen rate of hps. Even without Ghost Reaver, as long as you can either take passives that reduce the regen wait timer or can just get out of combat for 6 seconds, ES will regen faster and easier than HPs. The notable downside that some people have already mentioned is that life flasks do nothing to regen your ES, and there are no ES regen flasks I'm aware of. Please familiarize yourself with the Greater Internet Fuckwad Theory (GIFT) - http://www.penny-arcade.com/comic/2004/03/19
Realize that the only part of the equation you can affect in the GIFT is the audience. Remove the audience and the trolls merely rant at the air. |
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